SCENARIO "desertctb"
{//talked about in ATL template
CONTINUOUS
//talked about in CTB with flag spawn template
TARGETS
{
  TARGET_AREA "Base1" ( X1 Y1 Z1 ) ( X1+30 Y1+30 Z1+30 ) MODEL "models/objects/dmspot/tris.md2"
  TARGET_AREA "Base2" ( X2 Y2 Z2 ) ( X2+30 Y2+30 Z2+30 ) MODEL "models/objects/dmspot/tris.md2"
	//Here is the tricky part. This is all the work you need to do.  
	//The first step is to find your bases and type viewpos in the console to get the coords
	//You get the X Y Z's and enter it in the first ()'s. then, you have to make a capture
	//Box of 30x30x30 quake units. (the hyper blaster bolts are the bounding boxs)
	//To do this. you would add 30 to X, Y, and Z. if the number is say. -304 the new value
	//would be -274. I hope you passed 4th grade math!

  TARGET_OBJECT "Package1" MODEL "models/items/bcase/g_bc1.md2" PIC "i_bc1" VWEP "w_bc1.md2"
  TARGET_OBJECT "Package2" MODEL "models/items/bcase/g_bc2.md2" PIC "i_bc2" VWEP "w_bc2.md2"
	//TARGET_OBJECTS talked about in CTB with flag spawn template
}
TEAM "Antipiracy Force"
{
  SKIN "terror/swatsnipe"
  WEAPONS "all"
  RESPAWN TIME 15 AWAY_FROM "Base2" 4
  //instead of fraction. it's TIMEd at 15 seconds (trust me it's not fun at 33% :))
  GOALS
  {
  RETRIEVE "Package1" FROM "Base2" TO "Base1" WITH "Package2" TOUCH_RETURN
  }
//all this talked about in CTB with flag spawn template
}
TEAM "WaReZ d00dz" 
{
  SKIN "male/bluebeard"
  WEAPONS "all"
  RESPAWN TIME 15 AWAY_FROM "Base1" 4
  GOALS
  {
  RETRIEVE "Package2" FROM "Base1" TO "Base2" WITH "Package1" TOUCH_RETURN
  }
}
}