SCENARIO "hostage2etv"
//talked about in other templates.
{
TARGETS
//notice no continuous
{
  TARGET_AREA "A" ( 475 383 84 ) ( 476 384 85 ) MODEL "models/objects/dmspot/tris.md2"  
  TARGET_AREA "B" ( -2166 -230 -17 ) ( -2165 -229 -16 ) MODEL "models/objects/dmspot/tris.md2"
  PLAYER_RANDOM "VIP" TEAM "Team1" SKIN "messiah/blade"
  TARGET_AREA "Destination" ( -1800.0 187.0 -283.0 ) ( -1760.0 227 -263.0 )
}
//Same deals as before. Just like in ATL. you have a random person. howver you need to bring 
//the random person to a destination (look in the GOALS)

//The target_area is used so the VIP doesnt spawn near destination.  get the target_area as
//far away from the destination as you can. vice versa with team2

TEAM "Team1"
{
  SKIN "male/grunt"
  WEAPONS "all"
  INITIAL_SPAWN "A"
  //Notice the initial_spawn. this means that when the map first starts out
  //(handy when you dont have continuous in the script) the team will ALWAYS spawn there
  //When they die they'll respawn somewhere else.
  RESPAWN
  GOALS
  {
  ESCORT "VIP" TO "Destination"
  }
//Gotta bring yer VIP to the destination alive!
}
TEAM "Team2" 
{
  SKIN "female/jungle"
  WEAPONS "all"
  INITIAL_SPAWN "B"
  RESPAWN FRACTION 50
  //notice the different respawn rules. one is instant. the other is 50%. will talk about in FRD
  GOALS
  {
  ASSASSINATE "VIP" 
  }
}
}