// This config file is executed automatically when "matchplay 1" is enabled // The server/map must be restarted for this file to be executed // // Anything below maplist and above the # signs will be loaded into Action Quake2's map rotation // This file must be called match.ini and be in your quake2\action directory. // // The maps defined here are ADDED to the action.ini map rotation when in TE mode. // This way you can make available any OGL or League-specific maps without needing // to put them in your action.ini. Who wants to have an action.ini that's 100 maps long? // When not in TE mode, the maplist is reverted back to only those defined in action.ini. // This is unlike the action.ini file in that you cannot define the team names and skins. // These values are hard-coded. It's not a big deal, though, since the team captains // can change these easily in-game with the "teamname" and "teamskin" commands--all with // no need for RCON! // // The default team definitions are: // // [team1] // Team 1 // male/siris // ### // [team2] // Team 2 // male/cop // ### // INSERT CHOSEN MAPNAMES BELOW // // These should be maps that are officially allowed for the league/competition // that the server will be used for matches in. For example, the official OGL // Quake 2 Action Open Ladder maps are listed below. This list is current as // of March 17th, 2002, and is generally in the order of most-played to least-played in // OGL matches. Older maps that were removed from OGL competition were not removed // from this list because 1) there's no real reason to remove them and 2) I'm lazy. :) // [maplist] teamjungle urban actcity2 urban2 kumanru urban3 sludge1 deepcanyon museum cliff2 monastery tequila city aggression murder tokyo jungle1 cracked actcity3 soho cloud night_r temple aqnitro blockwar passin cliff blood paradise bldg17 winter cdoom matrix2 riotx bases2 market 2040rb 187city beachassault police dirt colt ffrontal p1_lightbeam teamdepo plaza rhcity1 beer rok ###