Newbie Guide |
by Emthon |
These are just some ramblings about some of the more important things to keep in mind as you "learn" how to play AQ2 TP. I am an intermediate level player of just under 2 months. It is not meant for you pros out there. In fact, this is an email to a good fragging friend of mine that is still playing CTF/DM and I am trying to convert. I thought it might be worthwhile to go ahead and post it on the "Board". It is certainly not a replacement for some of the excellent info on Mr. Clarks, The Hut, and maybe even on this page...? Well, let me give my thoughts... The Weapons Of Choice: Most powerful weapon combo depends on the map and my particular mood: M4/Kevlar in 3-burst mode is very effective for open maps like Urban1 or 2 and TeamJungle. This combo is pretty accurate and gives you durability against other lead spammers. You must stop to shoot if you plan to hit with regularity. If running or walking, you will get bullet scatter. If you do not 3-burst, it will really scatter. M4/Laser is very accurate and quite a bit of stopping power. You are less protected and must be stealthy and quick. You can run and jump and expect to hit fairly regularly in 3-burst mode. In full auto you will have to spam quite a bit of lead to get a killing hit, while moving. Someone that stands still and has good aim will most likely take you MP5/Laser is probably the most accurate weapon while either running or stopped. It has less stopping power than M4. So, a headshot with it still might leave a good player with a chance to take you down with MP5/Silencer is good only in close and dark maps. I like to stand in the shadows and 3-burst people that go running by. They rarely know what has hit them. The unfortunate part is that it is not very accurate and they may get away merely wounded. Headshots are hard with it. A The pump shotgun and akimbo pistols are both of similar effectiveness in my hands. I have seen some shotgunners that are very good. They just kinda whittle you down to nothing from a medium distance and good cover. Very annoying! The akimbo pistols are good for close range lead spamming. If at a distance, I would drop to single pistol, semi-auto, The knives have a real cult following. They are not the hardest to get good with, but they are frustrating. They move fairly slowly. However, they are the only projectile that will arc and hit a target out of direct line of sight. (Can you say, "Surprise!!"?) They will penetrate Kevlar and are a sure kill when you hit the head. I am not good with them. However, I have seen good LPB knifers that would lead the tote board... not just their team. They can be very frightening. Especially if they wear the "Bunny Slippers" aka Stealth Slippers. For instance, I might be bopping along all happy and healthy, coming to a corner, then the next thing I hear is a sickening "sploosh" as I catch a knife with my forehead. "Doh!" You just don't hear anything.... which reminds me... The sniper rifle with the silencer is one scary weapon in the hands of a master. I watched one guy dismantle my entire team of 4 or 5 of us. He takes me out first, "crud", then I watch him. He just moves around the I have used the sniper rifle with good effectiveness. However, I have to be on ping parity with my victims... or lucky or they have to be lamers. I can take out guys from hiding pretty well. However, I am not good enough to take on a machine gun or pistol packing guy in an open street. Some snipers are that good! The Handcannon can be fearsome. I have had some of my most hilarious Kodak Moments with it. However, it is, in my hands, only good for close maps. Ones where the long range lead spammers cannot draw a decent bead on you. Launching an enemy into the air when he is either just above you or you are crouched is one of the most hilarious sights for you. It is probably one of the most fearsome sights for the enemy team as the poor b*st*rd gets launched with a crimson geyser spouting and his gear all flopping away from him. Yehaa! The Binds I Regularly Use Presuming a primary QWES movement mapping... (these are not the actual commands, look in the readme for them!) Using Cover Hey! This is war! When you do that CTF/DM "Charge of the Light Brigade" you are usually gonna die. Boxes, trees, walls, bunkers, As in any Q2 or Q1 game, knowing the map is crucial. As you also know, that just takes time. It helped me to load up a local game on my machine and just run and jump around the maps. I even started firing at the walls to see how my bullets were hitting while Good luck and cya out there! |