Using Bones Pro    |
by GWOT     |
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Setting Up a Skeleton in Bones ProIf you thought doing linked xforms was fun then you will love BonesPRo for Max. It makes skeletal animation nearly effortless. The best part is that we can take our skeleton from the first tutorial and plop it right into bonespro. All we need for this tutorial is the original skeleton we made (with no dummies attatched and no mesh verts linked to it) and a mesh to attach to it.
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The Space Warp |
I wont go into detailed explanations of what each tool does in the Influence
editor because it is so very simple to figure out. What you want to do in the
editor is make sure that each bone in your skeleton is only affecting the areas
of the mesh that surround it, and fine tune this control. So if you are moving
the left foot of the skeleton in an animation and noticing that verts from the
right foot are moving too, then you obviously have to exclude these verts from
the left foot's influence. If you find the shin bone is affecting verts in the
thigh too much then try reducing its falloff settings. Using bones pro is an
exercise in trial and error, but don't worry, its pretty damn hard to Farg
things up with this plugin. Have fun with it.