// Cthulhu's Action Quake 2 Configuration v1.1 // By Justin R. Cutler // email: cthulhu@earthling.net // Description: // My personal AQ2 config. Handles standard commands and movement, a run toggle (shift), a sniper // sensitivity key (alt), crosshair switch (q), handedness toggle (x), infrared vision (c), and various // radio messages. set adr0 "128.164.66.1" // Cthulhu's GWU Action Quake2 Server // ----------------- // Personal Player Settings name "Cthulhu" // Player name skin "actionmale/killer" // Player model and skin set hand 0 // Player initial hand-side, 0 is right set crosshair 2 // Player initial crosshair (2) // ---------------- // Standard Playing Settings set freelook 1 // Enables constant mouselook set joystick 0 // Disables joystick and joystick allocation set lookstrafe 0 // Enables steady view when jumping set lookspring 0 // Enables steady view when jumping set cl_run 1 // Enables automatic run, can be turned off with shift set cd_nocd 1 // Makes sure you don't need the quake2 cd set s_mixahead .14 // Sound mixahead settings set fov 0 // Makes sure your view isn't zoomed in and player accurate set v_kickpitch 0.0 // This will make your view stay steady, even when hit set v_kickroll 0.0 // Same as above set v_kicktime 0.0 // Same as above // ---------------- // Mouse controls for a three button mouse with a wheel bind mouse1 "+attack" // Fire weapon bind mouse2 "weapnext" // Next Weapon bind mouse3 "reload" // Reload weapon bind MWHEELUP "bandage" // Bandage wounds bind MWHEELUP "weapon" // Change weapons modes set sensitivity "12" // Starting mouse sensitivity, change to your own alias norm "sensitivity 12" // Normal mouse sensitivity, change to your own one alias fine "sensitivity 4" // Finer mouse sensitivity (for sniping), change to your own one set m_pitch 0.022 // Enables better mouse aiming set m_filter 0 // Makes sure mouse aiming isn't filtered, your aim may // be lagged, but it will always be precise to the game // ----------------- // Movement Keys bind e "+forward" // Move forward bind d "+back" // Move backward bind s "+moveleft" // Strafe left bind f "+moveright" // Strafe right bind SPACE "+moveup" // Jump/Swim/CLimb up bind CTRL "+movedown" // Crouch/Dive/Climb down (improves accuracy) // Running/Walking alias alias run "set cl_run 1; bind shift walk; echo Running" alias walk "set cl_run 0; bind shift run; echo Walking" bind shift "walk" // Changes between run/walk // ---------------- // Specific Action Quake Keys // crosshairs alias cross0 "crosshair 0; bind q cross1; echo Crosshair off" alias cross1 "crosshair 1; bind q cross2; echo Crosshair 1" alias cross2 "crosshair 2; bind q cross3; echo Crosshair 2" alias cross3 "crosshair 3; bind q cross0; echo Crosshair 3" bind q "cross1" // Changes crosshair bind w "weapon" // Change weapons modes bind r "reload" // Reload weapon bind a "bandage" // Bandage wounds bind g "opendoor" // Open doors bind z "drop weapon" // Drop special weapon // handedness alias righthand "hand 0; bind x lefthand; echo Right hand" alias lefthand "hand 1; bind x righthand; echo Left hand" bind x "righthand" // Change handedness (great for shooting around corners) bind c "irvision" // Activates infra-red vision bind v "drop item" // Drop special item // ---------------- // Weapon keys bind 1 "use Combat Knife" // Knife bind 2 "use MK23 Pistol" // Single pistol bind 3 "use Dual MK23 Pistols" // Akimbo pistols bind 4 "use special" // Special weapon bind 5 "use M26 Fragmentation Grenade" // Fragmentation grenades // ---------------- // Sniper sensitivity mode alias +snipersense "echo Finer sensitivity; fine;" alias -snipersense "echo Normal sensitivity; norm;" bind ALT +snipersense // Hold for finer sensitivity (ie when zooming) // ---------------- // Teamplay Keys bind u "team 1" // Choose team 1 bind i "team 2" // Choose team 2 bind o "team none" // Choose observer mode // ---------------- // Radio keys // TeamMessages // Here are the radio commands plus the messages with them. // // Keypad Downarrow (2) is used to Report In, and is very cool: // If you press it, teammembers will know that you're alive plus what kind // of weapon you use, what kind of item you use and how many health you've got!! // // Keypad End (1) is used to request status about your team. It'll also tell // you teammembers how many health you'be got, and your weapon and item // // Keypad Home (7) is used when you're going to attack, // it will announce you're attacking and with which weapon. // // I didn't include the radio messages: I'm hit, and, Teammate down. // No one really cares about that (when I hear that in a game I think: so what..) // You can check who's still living with the Keypad End (1) bind t "messagemode" // Type a global message bind y "messagemode2" // Type a team message bind KP_HOME "radioteam taking_f;say_team I'm taking fire with a %W! Requesting Assistance!" bind KP_UPARROW "radioteam go;say_team Go! Go! Go!" bind KP_PGUP "radioteam up;say_team Up! Up!" bind KP_LEFTARROW "radioteam cover;say_team Cover Me!" bind KP_5 "radioteam enemys;say_team Enemy Spotted!" bind KP_RIGHTARROW "radioteam enemyd;say_team Enemy Down!" bind KP_END "radioteam reportin;say_team Alive and kicking! Health at %H with a %W and %I" bind KP_DOWNARROW "radioteam treport;say_team Team Report In! Health at %H with a %W and %I" bind KP_PGDN "radioteam down;say_team Down! Down!" bind UPARROW "radioteam forward;say_team Forward! Forward!" bind DOWNARROW "radioteam back;say_team Back! Back!" bind LEFTARROW "radioteam left;say_team Left! Left!" bind RIGHTARROW "radioteam right;say_team Right! Right!" // ---------------- // Waves and taunts bind INS "wave 0" bind HOME "wave 1" bind PGUP "wave 2" bind DEL "wave 3" bind END "wave 4" // ---------------- // Console and menus bind ~ "toggleconsole" bind ` "toggleconsole" bind TAB "inven" bind [ "invprev" bind ] "invnext" bind ENTER "invuse" bind ESCAPE "togglemenu" bind F1 "cmd help" bind F12 "screenshot" // ---------------- echo Cthulhu's AQ2 Configuration now activated. echo Let's get it on with the killing!