Welcome, fellow professional. You are here
because you have an interest in some action, and we are here
to provide you with the connections to keep you doing what you
love. So ease your fingers off the butt of that pistol and read
on, because we have the information you are looking for.
Action Quake2 is a Quake2 modification
that provides a more "real world" experience of sorts.
You won't find godly super weapons here, nor will you find invulnerabilities
nor quad damage runes. What you will find is pure, unmitigated
fun. It's actually funny how true to life this mod can be...
because just like real-world gunfights, you can spray lead everywhere
without so much as grazing your opponent, and then again some
times you accidentally nail your opponent in the noggin, and
it's all over with very little fuss.
The only major difference is that since
you can re-spawn, most players are not very cautious. Unlike
our own fragile bodies, our computerized play field is instantly
forgiving. The Action Quake team has created the "staying
alive" rules to counteract these suicidal tactics. The more
consecutive kills you get without getting aced, the more points
you will begin to accrue. For example, at four kills you get
two frags, and at eight kills you get four frags... you get the
idea.
Anyhow, once you have "installed"
the mod into your Quake2 rig, it's time to pull up your sleeves
and get ready to do some dirty work. But, first you need to bind
some keys that are necessary to play Action Quake2. |
Action Quake2 Command List |
opendoor |
Doors do not open automatically,
you must use this command to open any door you come to. |
bandage |
If you are wounded by a weapon,
you will begin bleeding. You will take continuous damage from
the bleeding until you bandage, which takes several seconds.
During the time you are bandaging you cannot use any weapons.
Note that the amount of damage (and subsequent bleeding) will
depend upon where you were shot... so expect a leg wound to be
a little less traumatic than a head shot. |
reload |
Used to reload whichever weapon
you are currently using. Realize that weapons with clips will
reload an entire clip at a time, however weapons like the shotgun
will reload a single shell at a time. Note that if you reload
a clip-based weapon when it is not totally empty, you will lose
the remaining rounds in your gun prior to the reload. |
drop item |
This causes you to drop whichever
special item you are carrying. This is important if you prefer
to have a particular item since you can only have one special
item at a time. So, if you have the silencer, but would rather
have that bulletproof vest, you'll have to drop that silencer
first. |
drop weapon |
Likewise, this makes you drop
whatever special weapon you are carrying. Very useful since you
can only carry one other weapon besides your pistol and knife.
This is nice to use if your submachinegun runs out of ammo, and
you'd like to pick up that fully loaded shotgun instead. |
weapon |
Generic weapon switching command
that switches pistol between semi-auto and auto fire, and also
switches between magnification levels for the sniper scope (1X,
2X, 4X, 6x) and 1X is normal view, firing the rifle from the
hip, which means inaccurate. This command also switches between
"slash" and "throw" modes for the combat
knife. |
Already Bound Commands |
Old Command |
New Action Performed |
use blaster |
use mark 23 pistol |
use shotgun |
use M3 Super90 Assault Shotgun |
use sshotgun |
use MP5/10 Submachinegun |
use machinegun |
use Handcannon |
use chaingun |
use Sniper Rifle |
use grenade launcher |
use M4 Assault Rifle |
use railgun |
use A 2nd Pistol |
use BFG10k |
use Combat Knife |
use grenade |
use Mk26 Fragmentation Grenade |
Furthermore, it's time for you to learn about
all the new and exciting gear that you will have at your disposal.
Our top scientists are hard at work trying to expand your arsenal
for future assignments, but for now your possible loadout is
as follows: |
Special Items |
Kevlar Vest |
The
kevlar vest is truly a friend of the busy professional. It protects
the wearer's abdomen and chest from the ravages of hostile gunfire.
Of course, some weapons can still penetrate the armor, but their
effects will be greatly reduced. Additionally, you will be shaken
by a hit, for those bullets are traveling in excess of the speed
of sound. Knives slice through kevlar, as do the shotguns, and
other weapons do "bruising damage". |
Silencer |
This lovely little device
is both a silencer and a flash suppressor. This means that your
weapon makes very little noise and creates no flash that enemies
can see to spot you. This device only works on certain weapons...
the hand cannon certainly cannot be silenced effectively! |
Laser Sight |
This device attaches to a
couple of your weapons in order to make them as accurate as possible
despite your body motions. Having the sight attached to your
weapon makes it as accurate as if you were crouching no matter
whether you are walking, running, or jumping out a five-story
window. |
Silent Slippers |
These handy little booties
makes you as quiet as a mouse, so you can sneak up on your opponents
without tipping them off. Put these on if you're thinking about
using your knife. |
Bandolier |
This
set of leather belts fits across your chest and allows you to
carry twice as much extra ammo. Extremely handy for those times
when you want to hole up in a defensible location and not run
out of ammo quickly. In AQ2 v1.0 this item has been alter to look
like a grey swat vest with lots of nice pockets. In AQ2 v1.5,
the bandolier is also equipped with infrared vision -- players
(dead and alive) glow a red color. Also, it comes with a grenade
in Teamplay games. |
Weapons |
Weapon data can be found in
the weapons section. |
Accuracy and movement are the yin and yang
of ActionQuake. The more you are moving, the less accurate you
will be, just as in the real world. There are four modes of accuracy
in this mod, although since most of us have "always run"
turned on, there are usually only three. |
Movement and Accuracy |
Crouching |
The most accurate position,
effectively the same as being prone or having a bench rest. Your
shots will be within a pretty good group, say all shots in the
black rings of the target if you were target shooting. |
Standing |
Reasonably accurate. This
is akin to a free-standing shot where you have time to aim. Expect
to get most of your shots within the white rings of the target
if you were target shooting. |
Walking |
Not real accurate. If you
were target shooting you might get half your shots somewhere
on the target, while the rest of the shots would be off on the
wood. |
Running |
Good luck. You might get one
shot on the paper somewhere in a target shoot... but don't count
on it. If both you and your target are moving, you'll be pretty
lucky if you manage to hit your target at all. |
The rules of play are pretty simple... but
there are a couple of little twists to keep things interesting.
As is normal, the point of the game here is to kill as much as
possible without getting smacked yourself. Problem is, you cannot
heal in this mod, so you have to be a little more careful with
how brave you want to be in a big firefight. |
Points to ponder |
Bleeding |
Once wounded, you will bleed
until you bandage. How fast you bleed depends upon where, and
how, you were shot. In general, I find it's better to try to
finish a firefight before bandaging... that is, provided you
still have ammo. If you're all out of ammo and bleeding, head
for the hills and bandage on the way there. |
Falling |
This one's a killer. If you
fall more than about two stories, you're a goner. Even if you
survive one of these bigger falls, your legs will be so damaged
that you'll be an easy shot for just about anyone. I'm just kind
of sorry that they can't code in falling down and crawling because
your legs are all screwed. |
Sniping |
This can be awfully fun...
but just remember that without the silencer you are going to
make a big flash every time you shoot. Since you're pretty much
stationary in a hiding spot when sniping, you'll be an easy target
for just about anyone and everyone.
Also, remember that you're
in deep doo-doo if someone gets in close to you when you're looking
through the sniper scope. Remember that most of the good sniping
spots are pretty obvious, so think twice before camping out there...
and if someone is sniping, make those spots the first place to
look. There have been times I have been taken out just because
someone fired a couple shots into a dark corner just to see if
someone was lurking there. |
Jump Kicks |
Well, it's very, very rare
that you can jump kick someone, but it occasionally happens.
Believe it or not, I actually managed to jump kick someone out
of an open window on the third floor of the Office level.
To jump kick someone, you
need to be running at them and jump and run into them near the
apex of your jump. It also seems like it's really hard to jump
kick someone who is moving... of course, stationary people are
usually shooting at you, which usually leads to your getting
pegged in the face while running at them attempting such a silly
feat.
Anyhow, the occasional
kick you land will make up for all the ones you missed... especially
if it kills the silly fool. |
Weapon and Item Spawns |
All weapons and items not
picked up will respawn in their "home" position after
sixty seconds. This is kind of nice since it means that one person
can't grab all the weapons and hide them somewhere. Additionally,
ammo will respawn at their own points every minute or so as well...
so plan where you can get some ammo if you plan on carrying a
particular weapon.
This also means that you
should occasionally check the spawn points for special items
and weapons every so often so you can pick them up for free occasionally.
Of course, it does feel nice to gank someone and then take their
MP5 and silencer. |
Below is a quick look at the weapons and items
you will find in AQ2, which will help you to identify them when
you're first getting started. A more detailed description of
each of the weapons can be found in the weapons section. |
ITEMS |
|
Bandolier
Carry twice the ammo
(plus a grenade) and have twice the fun!
And, type "irvision"
for night-vision.
|
|
Kevlar
Vest
Protects your soft
flesh from hypersonic projectiles. |
|
Laser
Sight
Have pin-point
accuracy even at a dead run. |
|
Silencer
(and flash supressor)
Make them wonder where you are. |
|
Stealthy
Slippers
Don't let death
slip up silently behind you. |
WEAPONS |
|
Combat
Knife
Ever so handy when
you're out of ammunition. |
|
Mk26
Grenade
Always a crowd
pleaser! |
|
Mk23
Pistol
Use two for those
special occasions. |
|
M3
Super90
For when you just
can't be bothered to aim. |
|
Sawed-off
Hand Cannon
Perfect for that
up-close lovin'. |
|
MP5/10
Clear the decks
for action! |
|
M4A1
Line 'em up and
knock 'em down. |
|
SSG
3000
Now I see you...
now you die... |
|
|
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