Welcome to the wide world
of Action Quake, where you get to be the star in your own melodrama
about love, hate, revenge and slo-mo gunfights. Here is a game
where you can unleash all of your pent-up aggressions without
winding up in the big house.
Let us get right down to
it. I'll assume that you have downloaded the AQ2 Client Pack
from action.telefragged.com, and then bopped over to www.mapdepot.net to grab the two map packs as well
as the multiplayer pack. Additionally, I'll assume you have correctly
installed these files and packs into your \quake2 setup, and
you're now wondering how you do things like open doors, create
custom config files, and in general just style like the man.
Fist off, let me point
out that every Q2 mod, including the original Q2 game, has a
game directory in your \quake2 directory. For the original game
the directory is \baseq2, while for Action Quake it is \action.
Each of these directories contain the files, images, models,
and maps for that particular mod. Note also that the /baseq2
directory is a "default" directory, which means that
any mod will also look in that directory for resources that it
needs.
Every mod will have its
own config.cfg file in it's base directory. This file details
all of the default setup and key binding information. Unless
a particular mod installs it's own config.cfg, the file is copied
from your /baseq2 directory the first time the mod is run. If
your config for a mod every gets totally screwed, just erase
it and start the mod again, and a fresh config file will be copied
from your /baseq2 directory. Of course, if your config in \baseq2
is screwed that is a problem.
Putting your key binds
in your config.cfg file is unnecessary though, and you should
in general refrain from modifying the config.cfg. Especially
since certain utilities like to rearrange the config.cfg like
crazy. The best way to set up key binds and aliases is in a file
called autoexec.cfg. This file should be in the base directory
of the mod it is for, just like the config.cfg file. When loading,
the mod will first load your config.cfg then load your autoexec.cfg.
There are a lot of console
commands (console is reached using the "~" key) and
actions that can be bound using aliases and key binds. I will
not detail them all since there are already several places this
information can be found. Specifically, you can find console
command information about all Id games at www.planetquake.com/console/ and can find beginner's information
about setup and configuration at www.planetquake.com/deathmatch101/ ... this last url even gives info
on how to use gamespy if you're having trouble in that department.
Information about installing
map packs, skin packs, and such can be found at the home pages
dedicated to that area. The button bar along the top of this
page gives you many links and resources to help you out. Further
information can be garnered by asking questions on the message
boards... although silly questions that you can find answers
to by a little searching will often be ridiculed. Try not to
be a llama by being too lazy to at least attempt to search out
the information for yourself first.
Last but not least, you
should read the information and teamplay sections on this page
if you're a brand new player, as well as checking through the
text-file documentation that is installed in the \action directory
by the client install.
If you have read all this
material you should be well on your way to some action-packed
nights of frantic AQ2. Go forth and discover the joys of sniping,
sneaking, and spraying. (That last sentence dedicated to the
"1-clip coterie.") |