SCENARIO "hostage2etv"
//talked about in other templates.
{
TARGETS
//notice no continuous
{
TARGET_AREA "A" ( 475 383 84 ) ( 476 384 85 ) MODEL "models/objects/dmspot/tris.md2"
TARGET_AREA "B" ( -2166 -230 -17 ) ( -2165 -229 -16 ) MODEL "models/objects/dmspot/tris.md2"
PLAYER_RANDOM "VIP" TEAM "Team1" SKIN "messiah/blade"
TARGET_AREA "Destination" ( -1800.0 187.0 -283.0 ) ( -1760.0 227 -263.0 )
}
//Same deals as before. Just like in ATL. you have a random person. howver you need to bring
//the random person to a destination (look in the GOALS)
//The target_area is used so the VIP doesnt spawn near destination. get the target_area as
//far away from the destination as you can. vice versa with team2
TEAM "Team1"
{
SKIN "male/grunt"
WEAPONS "all"
INITIAL_SPAWN "A"
//Notice the initial_spawn. this means that when the map first starts out
//(handy when you dont have continuous in the script) the team will ALWAYS spawn there
//When they die they'll respawn somewhere else.
RESPAWN
GOALS
{
ESCORT "VIP" TO "Destination"
}
//Gotta bring yer VIP to the destination alive!
}
TEAM "Team2"
{
SKIN "female/jungle"
WEAPONS "all"
INITIAL_SPAWN "B"
RESPAWN FRACTION 50
//notice the different respawn rules. one is instant. the other is 50%. will talk about in FRD
GOALS
{
ASSASSINATE "VIP"
}
}
}