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  About the AQ:E scripts, how do i change a certain variable

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Author Topic:   About the AQ:E scripts, how do i change a certain variable
John McClane
Peon
posted 04-10-99 08:35 PM     Click Here to See the Profile for John McClane     Edit/Delete Message
I was digging through the scripts for AQ:E, and I wanted to make my own scenario where you can only choose certain items/weapons. Like one team can only choose handcannons/sniper rifles, and the other team only choose mp5/m4s. Any info on that? thanks

Dachande (yea the one that made the weapon skins on the Actors Guild)

IP: 209.178.14.78

Homer
Citizen
Senator of Baconia
posted 04-10-99 10:42 PM     Click Here to See the Profile for Homer   Click Here to Email Homer     Edit/Delete Message
BTW, nice skins, they're pretty cool.

Actually, we intended to have weapons loadout incorporated from the start, but it kinda got lost in the shuffle. (Fixing bugs and stuff like that burned about half of all our time, plus my notorious binge week where I disappeared from sight, drinking and playing rugby in Nova Scotia).

I actually spent the free time I had today working it up, from the C end (I let hal mess with the scripting language, that's his baby.) It should be in 3.3 which we're hoping to release with new features as soon as its ready.

------------------
Homer - AQDT Coder
[email protected]
P.S. Fuck you

IP: 206.130.189.109

Fool Killer
The Man
Mr Happy
posted 04-11-99 01:17 AM     Click Here to See the Profile for Fool Killer   Click Here to Email Fool Killer     Edit/Delete Message
The weapons limitation was a concept at one point. however, there was no features built around it. (notice the weapons "all" in the scenes? hehe )

IP: 24.93.7.58

All times are ET (US)

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