posted 04-29-99 12:08 PM
I'll go one step at a time on this one.1. No, the vest is already verh hard to beat unless you have good aim. Eliminating one more target zone would make it far too popular and too many would sacrifice stratagy for rushing in with the protection of the kevlar. It would be too much closer to normal Q2.
2. The grapple is just a bad idea. If a grapple is to be part of a game the maps should be made with that in mind. The slippers and the silencer are both very good items. Togeather it would be too much.
you options are use the silencer and walk if you don't want to be heard, or use the slippers and make you strike count.
3. It happens with the pistol because it's damage decreases by range. The Mp5's damage is static at any distance. You survived because you were already bandaging from the first wounds. (the Mp5 was coded as the pistol before)
4. More range in slashing or throwing? If you mean slashing it seems a little odd to do this. Look at how the player is holding the knife (withe the blade out the bottom of the closed fist) this is to achieve power over range. Try this motion with your arm. How far should it reach? It's a knife not a sword.
5. Grenades are fine, a real grenade has a spoon that untill it is removed the grenade isn't live. These aren't sticks of TNT and a zippo.
Sorry about that. If we are shooting for sugestions keep them simple.
1. Increased damage for knife slashing.
2. Fix bounding box for crouched player (headshots should be easier not harder to get on someone who is crouched).
All the other things I would like changed are dead topics so I won't bother.

Enjoy that icecream.
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-Victor
Action Mafia Cleaners