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Author Topic:   jewbangor
sypher
Junior Member
posted 04-29-99 12:47 AM     Click Here to See the Profile for sypher   Click Here to Email sypher     Edit Message
just some things i wanna get off my chest about action quake items/weapons:

1) kevlar vest: shouldn't it offer some protection even if it's not a lot for the stomach area?

2) stealth slippers / silencer / grapple: just an idea here, combine the stealth slippers and silencer and add the grapple into the item selection.

3) mp5 / pistol: i've noticed lately that some people have been surviving headshots from both weapons. not too long ago i was shot in the stomach twice and then in the head with the mp5 and survived (odd).

4) knife: should have more range than it currently does.

5) grenades: possibly have a timer like the grenades in regular quake 2 do, if you hold it for a certain length of time (5 seconds i think?) then it blows up anyway.

ok i'm done whining, back to eating ice cream.

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IP: 206.27.113.172

Doping
Member
posted 04-29-99 03:10 AM     Click Here to See the Profile for Doping   Click Here to Email Doping     Edit Message
i agree with every thing but the grapple(hate it in all mods, and not realistic) and the granades, real granades dont blow untill you relese the handle,in fact if you keep the pin you can put it back again and it will be good as new(just like fire stingushers)

IP: 200.38.202.90

Victor
Member
posted 04-29-99 12:08 PM     Click Here to See the Profile for Victor   Click Here to Email Victor     Edit Message
I'll go one step at a time on this one.

1. No, the vest is already verh hard to beat unless you have good aim. Eliminating one more target zone would make it far too popular and too many would sacrifice stratagy for rushing in with the protection of the kevlar. It would be too much closer to normal Q2.

2. The grapple is just a bad idea. If a grapple is to be part of a game the maps should be made with that in mind. The slippers and the silencer are both very good items. Togeather it would be too much.

you options are use the silencer and walk if you don't want to be heard, or use the slippers and make you strike count.

3. It happens with the pistol because it's damage decreases by range. The Mp5's damage is static at any distance. You survived because you were already bandaging from the first wounds. (the Mp5 was coded as the pistol before)

4. More range in slashing or throwing? If you mean slashing it seems a little odd to do this. Look at how the player is holding the knife (withe the blade out the bottom of the closed fist) this is to achieve power over range. Try this motion with your arm. How far should it reach? It's a knife not a sword.

5. Grenades are fine, a real grenade has a spoon that untill it is removed the grenade isn't live. These aren't sticks of TNT and a zippo.

Sorry about that. If we are shooting for sugestions keep them simple.

1. Increased damage for knife slashing.

2. Fix bounding box for crouched player (headshots should be easier not harder to get on someone who is crouched).

All the other things I would like changed are dead topics so I won't bother.


Enjoy that icecream.

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-Victor
Action Mafia Cleaners

IP: 209.144.69.200

Rawlings
Member
posted 04-29-99 12:59 PM     Click Here to See the Profile for Rawlings   Click Here to Email Rawlings     Edit Message
Quick comment on the vest:

After playing with it a lot last night I've come to the conclusion that it protects your chest by sucking all would-be chest shots up to your head or down to your legs. :-)

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"Who wants to live forever?"

[ST7] Rawlings, the Realism Nut, out.

IP: 128.253.214.223

Fiction
Member
posted 04-29-99 02:23 PM     Click Here to See the Profile for Fiction   Click Here to Email Fiction     Edit Message
The grapple makes AQ2 lame. Trust me on this one..

IP: 24.128.2.252

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