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Author Topic:   AQDT presents: LowLag Action Quake
hal9000
Member
posted 04-30-99 11:52 AM     Click Here to See the Profile for hal9000     Edit Message
In response to a brief discussion yesterday, AQDT brings you an experimental version of AQ that should reduce the nasty lag associated with huge firefights. Essentially the way the weapon sounds are handled has been changed to be more efficient and bandwidth-friendly. Servers just need to run the new dll. Any clients that connect need to get the small client pack - it's basically the normal AQ weapon sounds renamed to fit the new sound scheme and should have no effect on regular AQ servers.

hal[9k] - AQDT

x86 server

i386 server

client file

Source code


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AQ: Espionage - scripted teamplay objectives for Action Quake
aqdt.fear.net/main2.html

[This message has been edited by hal9000 (edited 04-30-99).]

IP: 198.78.58.199

HaaKonSeN
Junior Member
posted 04-30-99 12:21 PM     Click Here to See the Profile for HaaKonSeN   Click Here to Email HaaKonSeN     Edit Message
Cool Hal.

How possible is it for the AQDT to work with Zuchinni and Fireblade and together release new versions?

I would love to see this add on worked into the official code

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Check out Clan Villain-[ViL] We are recruiting!
villain.vortexq.com


IP: 207.61.89.100

Death Mark
Member
posted 04-30-99 12:48 PM     Click Here to See the Profile for Death Mark     Edit Message
Hal, I think you should probably add a readme file that tells where to extract to, not everybody will be able to figure it out, and you will probably get a lot of e-mails aboutit.

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[AMC]Death Mark

Play AQ: Espionage...
lostinfo.com or 35.10.148.100:27912
Download client pack at aqdt.fear.net

IP: 35.10.148.223

hal9000
Member
posted 04-30-99 01:12 PM     Click Here to See the Profile for hal9000     Edit Message
README(short form):
Everything unzips into the action directory.

I couldn't really say about FB/Z.

This version also includes fixes for the "out of ammo" and "player died" bugs.

Note that this is an experimental version - I'm just throwing it out there for people to mess with and see if it helps the lag problem. If it turns out to be beneficial, then we can see about it making it "official."

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AQ: Espionage - scripted teamplay objectives for Action Quake
aqdt.fear.net/main2.html

IP: 130.18.15.88

Death Mark
Member
posted 04-30-99 01:17 PM     Click Here to See the Profile for Death Mark     Edit Message
Heh, aren't I dumb. I went and put them in action\sound\weapons where the origional files were. :)

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[AMC]Death Mark

Play AQ: Espionage...
lostinfo.com or 35.10.148.100:27912
Download client pack at aqdt.fear.net

IP: 35.10.148.223

p1kachu
Member
posted 04-30-99 01:23 PM     Click Here to See the Profile for p1kachu   Click Here to Email p1kachu     Edit Message
So what servers are running the new code? Must try it out, and my 56k thanks you

IP: 204.213.189.142

Canus
Member
posted 04-30-99 01:42 PM     Click Here to See the Profile for Canus   Click Here to Email Canus     Edit Message
Okay,I'm probably not gonna grasp this properly,since I've been up for a very long time with no sleep,but what about all my custom sounds?I ripped a whole bunch of .wavs from a DooM wad(pistol,chaingun,shotgun,ssg,etc),and I intend to add a bunch more,but can't I just use my sounds?I don't much care for the original sounds...

~Canus

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"The difference between real life and videogames,is that you'll eventually get in trouble for shooting italian plumbers and hedgehogs..."

www.geocities.com/Area51/Capsule/4848 (Under sporadic construction...)

IP: 209.181.131.228

hal9000
Member
posted 04-30-99 02:17 PM     Click Here to See the Profile for hal9000     Edit Message
damn, damn, damn.... the client pack was supposed to have the sound/weapons path in it... the first version did... grrr.... ive uploaded a fixed version to telefragged... if you have the old version (with no path names), unzip it into action/sound/weapons

here's the way the sounds map:

Mk23 - action/sound/weapons/blastf1a.wav
MP5 - action/sound/weapons/machgf1b.wav
MP5 - action/sound/weapons/machgf2b.wav
MP5 - action/sound/weapons/machgf3b.wav
MP5 - action/sound/weapons/machgf4b.wav
MP5 - action/sound/weapons/machgf5b.wav
HC - action/sound/weapons/sshotf1b.wav
SSG-3000 - action/sound/weapons/hyprbf1a.wav
M4 - action/sound/weapons/rocklf1a.wav
silencer - action/sound/weapons/rocklr1b.wav

The silencer sound should just be something that's quiet, cause it gets played in addition to the M4 sound. If you want to use different sounds, just copy to the appropriate sounds from the above list. And yes, the MP5 sound needs to be copied into all 5 files.

Note also that these files will have no effect on normal servers, just the ones running the lowlag dll.

hal[9k] - AQDT

------------------
AQ: Espionage - scripted teamplay objectives for Action Quake
aqdt.fear.net/main2.html

IP: 130.18.15.88

Death Mark
Member
posted 04-30-99 02:39 PM     Click Here to See the Profile for Death Mark     Edit Message
Glad to see I wasn't crazy.

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[AMC]Death Mark

Play AQ: Espionage...
lostinfo.com or 35.10.148.100:27912
Download client pack at aqdt.fear.net

IP: 35.10.148.223

SMarsX
Junior Member
posted 04-30-99 03:04 PM     Click Here to See the Profile for SMarsX     Edit Message
Does this affect any sounds you currently have, or are these just add-ons? Just wondering cause other people and I have custom Action sounds...

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Pikachu, the newbie sniper. AKA: Seph, SMarsX

IP: 24.88.34.226

hal9000
Member
posted 04-30-99 03:12 PM     Click Here to See the Profile for hal9000     Edit Message
The lowlag dll will reference the sounds that I listed above. If you want to use custom sounds with the lowlag dll, then you need to copy those custom sounds to match those files (blastf1a.wav for Mk23, etc.).

IP: 130.18.15.88

Hammer[TECH]
Member
posted 05-02-99 02:57 PM     Click Here to See the Profile for Hammer[TECH]   Click Here to Email Hammer[TECH]     Edit Message
Bringing it to the top, for all to see.

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Hammer[TECH]
guild.telefragged.com
www.clantech.net


IP: 198.153.1.2

^dam
Member
posted 05-02-99 03:53 PM     Click Here to See the Profile for ^dam   Click Here to Email ^dam     Edit Message
My brother made a sound pack from the 'original' action quake, Navy Seals. He took the sounds of most of the weapons, except for the Handcannon and made a pak of them. It's really good. The pistol strikes fear, the mp5 sounds like a real gun, and the m4 will make you sh!t your pants. I believe Gooseman got them from firing his personal collection.

Anyways, I could send this to the guild, correct?

^dam

IP: 209.181.122.188

The Black Angel
Moderator
posted 05-02-99 04:10 PM     Click Here to See the Profile for The Black Angel   Click Here to Email The Black Angel     Edit Message
Oh God, pelase send it in!

Or you can email it to me, hehe!

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----The Black Angel----
www.gibbed.com/blackangel
ICQ: 23865918
#actionquake on EFnet

IP: 204.137.234.239

tekminus
Member
posted 05-02-99 04:16 PM     Click Here to See the Profile for tekminus   Click Here to Email tekminus     Edit Message
lol Death Mark

Me and my trusty 56k are looking forward to servers running this.

-tek

IP: 130.244.81.19

Cannon_Fodder
Member
posted 05-02-99 11:42 PM     Click Here to See the Profile for Cannon_Fodder   Click Here to Email Cannon_Fodder     Edit Message
Wow, I must pimp this on the server I play locally.

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Cannon Fodder; Shotgun Dude and Knife Psycho.

"Stress; the condition created when the mind overrides the body's basic desire to choke the living shit out of some arsehole who desperately deserves it"


IP: 202.27.76.102

hal9000
Member
posted 05-02-99 11:52 PM     Click Here to See the Profile for hal9000     Edit Message
You guys do understand that this "fix" doesn't actually require new sounds, right? it's just looking for the same sounds under different filenames (although new sounds can certainly be used if desired).... you can actually play without any client-side changes, but you will be hearing normal Q2 weapon sounds...

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AQ: Espionage - scripted teamplay objectives for Action Quake
aqdt.fear.net/main2.html

[This message has been edited by hal9000 (edited 05-02-99).]

IP: 198.78.58.206

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