Map name: Action City 3
Map author: CryptR
Map filename: actcity3.zip
Reviewed by: Xenocide_X(KLP), Photech(gf), Cyber Ass, [SHK]DIABLO, DeRtY[MiA], Weed$Head[3:16], Oswald [NT], red13, WiG SPLiTTeR, Cyberdude, Teddyman, Maniac, [MAD]AnTi(S*D), IF-Teo, Tom '[KWA]Deathangel' Baker, DryRot

Screenshots:
screenshot1screenshot2


Review

Architecture Rating: 9 /10
Architecture Comments:
While there are problems with this map, it is nevertheless one of the most entertaining and enduring I have played. The flaws are generally minor - about half of the playing area is rarely frequented due to its sparseness of fields of fire and general separation from the centre, and this is only compounded by the limitations of the engine, which result in a player being unable to see one end of the map from the other. However, this pales into significance next to the extreme playability of the central area - good fields of fire, low ping rate and a balanced combination of indoor close range encounters and outdoor, long-range firefights. Especially satisfying is the feeling of tracking an opponent by watching his passage through the open windows, and so preparing to ambush him at one of the doors. The silencer and the grandad slippers are of particular use for this. The only real disadvantage is the! doors, and their slowing of the pace due to their frequency and swing nature. Overall though, there is very little separating this from the perfect layout.

Looks Rating: 7 /10
Looks Comments:
Not too pretty, but functional and appropriate. Some items, such as the payphones and perhaps the windows have been lifted straight out of Duke Nukem 3D, and so look a bit dated. All this aside, though, the buildings are adequately varied and the textures sufficiently realistic to pass muster as a rooftop complex. Finally, particular praise should go to the sky texture, which combined with the low lighting level gives a real gritty urban feel. Lighting is a definite plus all round, in fact - providing a real balance. Do you opt for the more easily covered, indoor areas, where although you are safer you can be more easily spotted? Or do you choose the darker, but more open outdoors, where concealment is of the essence - if you are seen, you are in big trouble.

Gameplay Rating: 9 /10
Gameplay Comments:
I'd only abstain from giving this level full marks due to the engine, and the fact that snipers cannot see one end of the level from the other. Aside from that, never a dull moment. Respawn points are particularly good, combining instant access to the action with relative concealment, and the option to run rather than fight. The multiple routes around the level also lead to tension, as it is possible to flank an opponent from almost anywhere. Cover is good, furniture doesn't get in the way, all the weapons (even the handcannon) have their uses. In truth, to cast off authorial distance for a moment, this is truly the only map where I have played a two player game and killed my adversary with all of the weapons, even grenades. Nothing has yet beaten my opening a door, throwing a grenade in, closing it and watching the resulting explosion send the target flying out of the window.

Ambiance Rating: 8 /10
Ambiance Comments:
Like I said, lighting used to really add something to the game. The lowering sky and the lack of a ground level playing field really add to the sense of a special-ops mission, or a similar terrorist incursion. Many people will merit a map with the statement: 'if you stop for an instant, you're dead' or something similar, but how does this apply in a game with a sniper rifle? Here you add to the game with areas exposed to countless windows, where those who stand still reap obvious benefits until spotted and dealt with. This makes the tension - there is no stronger incentive to think your rash impulses through than the certain knowledge that the courtyard you are about to cross will be peppered with bullets. Actcity 2, the predecessor to this offering and another fine map, held this feeling in a more dilute form, for there the action was tighter, with fewer options and fewer vantage points creating a mor! e in your face quality. This, though, this is what its all about.

Other Comments:
Oh, and did I mention ammo? Sparse, yet thoughtfully placed, this encourages the flowing nature of the level, and players will always have to seek for more whilst conserving their few remaining bullets. If you do run out, though, there are more than enough doorways to leave the action through, and the astute player can all but guarantee himself an escape route from almost any position, to heal and find the all-important pistol clips. Worthy of particular praise is the placement of the sniper ammo, right at the other end of the level from the rifle and in one of the most exposed positions. This means than, while the bolt hole under the rifle promises easy kills for six bullets, beyind that you seriously have to consider your limited options, and it is then that the harassed centrally placed victims of your fire will have revenge.

Conclusion:
The best map available for this mod, but don't use it with more than four players. One for those private gatherings, but not such a hot option for teamplay. Go it alone against a select handful of veterans, and nothing else you can play will touch it. I don't even play Quake any more, or indeed any other game multiplayer (except the seminal TA). And of all the maps available for Action Quake, this is truly the only one to use. A must for any collection.

Overall Rating: 9

Reviewed By: DryRot


Review

Architecture Rating: 9/10
Architecture Comments:
Great layout, really fun and interesting. Semi-Original, not many good AQ2 maps with fall to your death themes. The buildings are great, vary intricate design. Nice insides also.

Looks Rating: 10/10
Looks Comments:
Sexy.Love the building top personna. Great sniping sky also, not to dark or bright either.

Gameplay Rating: 10/10
Gameplay Comments:
Works great with TP CTB OR DM, all fun on it, very ballenced weapon settings. hard to respawn camp also.

Ambiance Rating: 8/10
Ambiance Comments:
Kinda a Terrorist mood to me, like a getaway from a hit on a mobster type deal. Love the sniping points.

Other Comments:
Good job Cryptr, my fav map is still actcity2 though.
thats ahrd to top but now I got a seccond fav.

Conclusion:
Great map, definiatly worthy of yer HD space, get and you wont regret.

Overall Rating: 9

Reviewed By: Tom '[KWA]Deathangel' Baker


Review

Architecture Rating: 9/10
Architecture Comments:
This map is really great, I LOVE IT :). I really hate Actcity2, so this shows that the author has improved his mapmaking skills.

the map looks like a circle of buildings with a black pit in the middle, and the black pit is the reason why I didn`t give it a 10. I really hate being shot, and because of the shot fall down in the pit. You should think that the shooter would get a "Shooter shows deadman to fly"?, but noo. The author has made the pit dangerous( like lava, only black), so whatever you do to fall down in there you`ll loose a frag, thats stupid.
I guess this is for people who jump/fall down in before Action!, and would have to stay down there for the rest of the round, but couldn`t the author make an elevator or something?
I`m voting for a road instead of a black pit.

Looks Rating: 9/10
Looks Comments:
Almost everything about this map is great, the looks included. The only thing I don`t like is the look of those bridges. Very small, and easy to fall down. It`s REALLY hate when a sniper shoots me when I`m running over a bridge so I fall down and loose a frag.
Everything else looks great :)

Gameplay Rating: 10/10
Gameplay Comments:
The map is REALLY fun to play on, I only play TP, don`t even know if it`s DM at all.
The spawn points are great, I like maps where you can`t see the other team when starting a round (this should be a rule for all mappers I think). The map is pretty big, and there is almost always 2 ways to get to a place. I like running around all the time, and getting behind a sniper is the greatest. I usually wait until he turns around and sees me, then I kick (it`s really fun when you kick a man over to the other side of the map) or blast him away with my shotgun. This is so cool :)

Ambiance Rating: 10/10
Ambiance Comments:
This map has it`s own mood, it doesn`t feel like running around ,way up on rooftops. It just has a special mood, that I like ( don`t know how to explain it)

Other Comments:

Conclusion:
This map rules, one of the best Aq2 maps ever.
CryptR, I never thought you would make a map that I`d like after Actcity2( sorry, but I really hate it).
Cointinue to make maps like Actcity3 and I`ll be a happy quaker :)

Overall Rating: 10

Reviewed By: IF-Teo

 


Review

Architecture Rating: 9/10
Architecture Comments:
WONDERFUL textures, a bit irritating little dots of pink in the walls, but except those, there's not much to say!

Looks Rating: 10/10
Looks Comments:
Much of the above, it's nice to move around it, nice textures etc.

Gameplay Rating: 10/10
Gameplay Comments:
I would so much give an eleven, but I can't.
The gameplay rocks!!!!! (if you're a fan of the SSG...)
The sniping opportunaties are amazing!!! With a bit of practice you can pick off people on the other side of the track!! You got great close combat line-ups too, in doors and out doors.
There is nothing quite like it..! :)

Ambiance Rating: 10/10
Ambiance Comments:
If you get it going, you can start shouting "I'M IN THE MOOD!!!"
You don't find the feeling other than at the Urban-series.

Other Comments:
If you haven't got it, GET IT!!!! It's the best you can ever imagine!!!

Conclusion:
BEST TRACK EVER BUILT!!

Overall Rating: 10

Reviewed By: [MAD]AnTi(S*D)


Review

Architecture Rating: 8/10
Architecture Comments:
Great layout. Sniper spots, back entrances, generally lots of ways to get around the map (however there were a few spots where you could get trapped - but this made it more fun for the trapee when they made swiss cheese out of the trapper). Like beach assault, i didn't like the way the map is longer than the quake2 (or is it my gl card?)viewable distance... ahwell

Looks Rating: 10/10
Looks Comments:
It looks like a city. I thought the buildings fading into darkness down below looked really cool! The textures are nice - the lighting level is nice. There is some suitable furniture inside. Altogether a very sweet looking map ...well okay, maybe the bridges look a bit lame but, hey, I'd like to see you jump those gaps!

Gameplay Rating: 9/10
Gameplay Comments:
Very fun indeed! With the exception of a few frustrating rounds when you get pinned down in some places, the whole level was a barrel o fun (i played teamplay only). As a sniper, there are sufficient spots to shoot from and as a close-range guy, there were enough back ways to sneak up on the snipers. Fun for all the family.

Ambiance Rating: 6/10
Ambiance Comments:
Not that much to speak of really. The apartment was good, but besides that, the city looked pretty deserted and.. errm.. without ambience.

Other Comments:

Conclusion:
Hella fun :) Nice design, nice looking, nice nice nice... worth downloading

Overall Rating: 8

Reviewed By: Maniac

REVIEW
Architecture & Layout score
8/10
Commentary:
It uses a fresh idea in the layout by making all the buildings rise from a deep pit. The buildings all see a common outdoor area with lots of sniper spots and narrow bridges. Of course due to the design falling off any building is extremely dangerous so you really need to be careful when advancing between buildings and when looking out of windows. There are also small indoor pieces of the level which allow access between buildings. The main outdoor area is quite big, making for some nice sniper fights at very long range. The outdoor area is maybe a bit too open making it somewhat non-strategic with not much to hide behind.

How It Looks score 7/10
Commentary:
The texturing is quite well done with nothing to complain about. Lightning isn't that good, the map is lit in a medium fashion with no dark shadows and no bright spots lying around. It still looks good and is much nicer to the eye than fullbright levels like urban3 and all jungle levels. Still, urban2 beats this one.

Gameplay (fun factor) score 8/10
Commentary:
The gameplay on this map seems to become very sniper-oriented. A design bug could be that the main area is too long for at least my GL card to display the full view from edge to another, making sniping a hard time. Otherwise the r_speeds are fine for a map of this size. Since most places have two entrances this map could make for some good TP tactics to storm the enemy team. Unaware snipers will propably get a boot in their ass on this one because the center pit is much too tempting for anyone who manages to sneak in their backs. Being outside is also highly lethal due to the fact that anyone can see you from all the houses around you. TP is very fun in this map but it takes some players for it to function. 3on3 - 6on6 should make the best results. I didn't test DM since I didn't find any servers running it so you might want to read the other reviews also.

Ambiance score 6/10
Commentary:
No sneaking in shadows on this map. Still it makes you feel the heights and you will learn to fear the falls. Indoor design features nothing special and outdoors you are too busy fragging to worry about ambience. It hasn't yet got the classic feel of urban or actcity2 on it. The lightning is not as good as in actcity2 and it feels like CryptR had sacrificed ambience for complexity and more tactics. It still isn't the main thing on this map so it doesn't matter that much.

Conclusion:
A very enjoyable map on TP, actcity3 combines urban and actcity to make a good TP map. I think it would have needed a bit more originality on the roofs and insides to create a classic. However all city map addicts should go for it.

Overall score: 8/10

- Reviewed by Teddyman


REVIEW
Architecture & Layout score
9/10
Commentary:
Okay this is my first review... don't kill me too soon : ) The idea behind it is very good. A high towering city level with a huge ravine. Very original. Plus that it's well done makes this a plus point. Windows are placed where they should be etc. The only thing I'm not too fond of is how those bridges look...

How It Looks score 9/10
Commentary:
It looks very good IMHO. It gives a very good atmosphere. Perfectly balanced. It just plain rocks! Just the bridges are a bit plain...

Gameplay (fun factor) score 10/10
Commentary:
Perfect. Plain perfect. I have a very funny anecdote... I was playing a 1 - 1 with my brother. I'm running behind him shooting with my pistol on him. I get a bit closer and kick him. I thought he flew through the window, so I take a look out of the window and... BANG. A shot in the back and I fall down... Really funny, not that it's relevant. I just mean that the map is perfectly balanced and... kicks ass!!!

Ambiance score 9/10
Commentary:
The mood is very good. Jumping around and in the meanwhile you risk getting shot by a sniper... Awesome.

Other:
Nothing else... A tip: never ever look out of windows if you're not sure the enemy is dead : )

Conclusion:
This map is defenately one of the best ever. It can compete with the likes of Urban and Cliff. Get this now. It's good for playing with any ammount of players!

Overall score: 9/10

- Reviewed by Cyberdude


REVIEW
Architecture & Layout score
8/10
Commentary:
I like the flow of this map. At first I found it hard to get to the sniper rifle, but then I found out the shortcut of going out the sliding glass doors of the apartment and jumping the rail. I like how there's lots of jumping from roof to roof. The walkways are relatively small, and I can't think of anywhere in real life where there would be concrete walkways connecting roofs, because there just isn't. But it's cool anyways.

How It Looks score 7/10
Commentary:
Nothing special here, but it works. I don't know what it is about me, but I like how stuff looks in Quake2 when it's under a blue light. It looks cool, and there's a hall with only blue lights. That automatically bumps this up a notch. Hehe. I didn't try it in software mode, but I imagine it looks fine.

Gameplay (fun factor) score 8/10
Commentary:
I enjoy running down the walkways towards someone and dropkicking them, then seeing " was in the wrong place", or " died". Have fun trying to keep a weapon for more than 3 frags. There is no place where you are completely safe.

Ambiance score 7/10
Commentary:
This is the bad thing. There is no mood... not that I can see anyways... oh well who cares.

Other:
A fun map. Download it

Conclusion:
A really good map. Fun to play. Hence the "Download it" above...

Overall score: 8/10

- Reviewed by WiG SPLiTTeR


REVIEW
Architecture & Layout score
10/10
Commentary:
Oh man, the layout is amazing. The whole rooftop idea is awesome. While watching for snipers, you also want to watch your step. Speaking of snipers, there are enough places for snipers that cover a decent bit of area, but you don't want to stay there too long. This isn't a camper's map. Once again, the rooftops are great.

How It Looks score 8/10
Commentary:
The textures and buildings are nothing new,(unless you haven't played any of the urban or actcity maps)but the rooftops and no ground is completely fresh. The lighting is good. But it's the rooftops alone that put the zing in the way this map looks.

Gameplay (fun factor) score 8/10
Commentary:
This is a fun map to play, DM or teamplay. The narrow ledges don't give you much space to jump around or strafe out of the way, so if you run into someone, you better have quick reflexes and killer aiming. Grenades are really good here against snipers, or anyone else for that matter. I presume snipers would snipe from small areas where no one can see them, so grenades are really usefull there. And against melee weapon users, this is a good surprise weapon if you don't overtoss it, and throw it off the roof. Let's say you see an enemy on a ledge. Toss a grenade and if it lands on the ledge, 1 of 2 things will happen. Either he will be so surprised and stunned, that he will run off the edge while trying to escape, or 2 - he will be extra careful (which means slow) in not falling off, in which case the grenade will blow him sky high.

Ambiance score 9/10
Commentary:
The overall mood of this map is suspense. Anything can happen at any moment and usually you won't know until it's too late. There are so many turns and ladders, when you play this map, you will know.

Other:
This map rocks hard. It will be a favorite among newbies and veterans.

Conclusion:
Get this map, and see for yourself. That is all the advice I have.

Overall score: 9/10

- Reviewed by red13


REVIEW
Architecture & Layout score
9/10
Commentary:
Ever want to jump from rooftop to rooftop while being chased? Here is your chance, thanks to CryptR. Great layout on this map, makings use of rooftop access. Players do have access to hallways and rooms through doors on the rooftops. The layout is not complex, and eventually you can work yourself back to where up started from. There is also access to the backside of the buildings which are only useful when transiting to the next building, very rarely did we have any exchange with the enemy here. The layout does provide for a continuous exchange of gunfire. One must be aware of where they are at all times, even when holed up in a building standing by a nearby window.

How It Looks score 6/10
Commentary:
There do seem to be some new textures used on different portions of actcity3. There is a nice wood texture, along with some stone columns located on a balcony. There is also a nice variety of textures used on the buildings. It does look as if the background and sky were not completely finished. The sky is your standard blue, with a layer of white clouds. The background also includes a mountain setting and a cityscpe dotted with lighting. Its works for the map, but there are a few barren spots between the mountains and the cityscapes. I also noticed when standing at one end of the map, I am unable to see all the details, such as the 'Cult Cola' sign at the far end of the map. Does this mean I can or cannot see my opponant if sniping from this area? Never had this opprotunity to test this theory.

Gameplay (fun factor) score 8/10
Commentary:
This feels like a very large map for teamplay, just because of how it is laid out. But it plays very smoothly, even for large games. I never felt cramped, like I have on other city maps. This map does give your the opportunity to hole up and look over a situation. There are many places for teams to secure, to provide cover fire for other team members.There was also a steady exchange of gunfire during our games. There was not really one area which had a majority of the kills. They seemed to be spread out over the entire map. Even when the action came down to one on one, the gameplay seemed to go rather quickly. DM was not played on this map.

Ambiance score 5/10
Commentary:
Not much in the way of sounds. I did hear what sounded like the hum of an air conditioning unit in one of the hallways I was running down. LIke most maps, this one could have used some more sounds to help with the overall ambience of the rooftop setting. Most all of the rooms and hallways are well lit, so as not to give a hiding sniper any advantage. Outside, it feels like a gray, overcast day, although that is not what the sky reflects. There are not really any shadows anywhere, but that does not detract from rooftop setting.

Other:
Here is a new twist with an old theme. Not your typical city layout, but instead of having street access, it is solely rooftop and room access via hallways. If you fall off the bulding, you die. I do believe is the first map of its kind available, where you do not have street access. This makes for some great rooftop action. There are also a few details, such as the windowshades which open when you click on them. There are also a few balconies with sliding doors you can shoot from. There is also an open window at one end, which porvides great cover for a sniper. Of course you may need a second team member watching your back while sniping.There are also narrow walkways connecting the different buildings. One must be cautious when crossing these narrow walkways or you can fall to your death. These walkways are also in the open and provide no cover when running on them, be careful not to take a bullet.

Conclusion:
This maps is nothing like its predecessors, nothing in actcity3 has been carried over from either of the first two actcity maps. After having little change from previous two, the concept here is excellent. You do get the feel of height when running across the walkways. The change of height on the buildings makes for much ladder climbing, which can slow you down and make you an easy target. Most of the games I experienced were played outside, as opposed to indoors, which seemed to be more for changing locations the actually attacking the enemy. I do wish we had a street on the lower portion of the map, instead of just blackness.

Overall score: 7/10

- Reviewed by Oswald [NT]


REVIEW
Architecture & Layout score
8/10
Commentary:
I love the feelling of this map..you always feel as if your about to fall off the side...

How It Looks score 8/10
Commentary:
Very dark..great for creeping around and sniping

Gameplay (fun factor) score 10/10
Commentary:
This map is perfect for action teamplay...a snipers heaven. It is just very cool and playable..fun factor is off the hinge...:>

Ambiance score -
Commentary:

Conclusion:
This is a perfect action map. I love how it doesnt look like that last actcity map. If you have a server..you must put actcity2 follow by actcity3...fun fun fun... I suck at sniping but I can manage a few headshots on this map...

Overall score: 8/10

- Reviewed by Weed$Head[3:16]


REVIEW
Architecture & Layout score
7/10
Commentary:
ITs great...its also an original. unlike all these other city maps it has sumthin different to offer acq2 players. Some of the walkways could hav been a little wider as to allow 2 ppl to pass each other on them with out both hurtilin to their deaths. Unother problem is the scale. This is hard to get rite (fuk i no from many bad maps b4) but all the doors are way to big...just like in actcity2(one of da best maps eva). This map has very few dead ends which makes it cool.

How It Looks score 8/10
Commentary:
Looks great. Again it has a different look to all the other city maps around...and that is good. Looks realistic and doesnt look dull and borin (ie like blood). Another thing is it looks good in both open gl and software. Many mappers forget the software ppl, cryptr has not

Gameplay (fun factor) score 8/10
Commentary:
Great fun, seeing ppl plumit to their dooms...ahahahahhah. U dont get stuck on obsticles and the gamepay is smooth. Weapon place ment is ok, nuthin to write home bout but ok. Slightly wider walkways i reckon would improve the gameplay. ammo placement is good

Ambiance score 7/10
Commentary:
Needs the whistlin wind and it'll be complete, sky is well chosen as it gives thehight a realistic feel. Also when u fall it should trigger a screamin sound..thatll be funny (plus easy to do)

Conclusion:
Great fun in both dm and tp..breaks away from actcity1/2 idea which is a both good and bad. I would really like to see and actcity 21/2 using the actcity2 base. So cryptr if u read this pls consider makin it...or ill nag u by email agen

Overall score: 8/10

- Reviewed by DeRtY[MiA]


REVIEW
Architecture & Layout score
8/10
Commentary:
The rooftop layout is COMPLETELY original, and I like it! It stops the run n' gunners from ruling this map, and leaves some time for the more strategic elements of teamplay. The lack of dark rooms is also a good thing, limiting the amount of kills the campers will accumulate. My only reasons for the 2 point deductions are that there are only 1 or 2 ways to cut across the gap, and so, any fans of the automatic (less acurate at a distance) weapons are left at a little on the screwed side. Also, the overall length of the maps can screw with snipers, having people pop in and out of view can cause havok to a person's game.

How It Looks score 10/10
Commentary:
GREAT look. I guess there COULD have been a floor or street for you to hit at the bottom of the buildings, but that's an unsubstantial loss at best. Other than that, it LOOKS like a rooftop! (I'll admit, the catwalk isn't set up to walk you between buildings over such a distance without a railing.... but.... once again, and unsubstantial loss). This map just looks great!

Gameplay (fun factor) score 10/10
Commentary:
A guaranteed good time. No matter what you prefer, DM, or teamplay, there's plenty of ways to die (and kill) in this map, and the weapons are placed just right, making sure you don't have EVERYONE with a sniper rifle, but on the other hand, you can still find one of every weapon without having to try death defying feats (eg, bxtrain2 and the M4!)

Ambiance score 8/10
Commentary:
Well.... what can I say...... there's NO sounds included in this map that I've noticed that help enhance the fact your on a roof..... A wind or street sound with honking horns would have been nice to enhance the experience. Other than that though, it carries through just fine.

Conclusion:
Overall, this is a great map, weather you prefer cramped maps, or empty maps, DM or Teamplay... you're bound to come back to this map once or twice. Just jumpkicking poor fools off the ledges is enough to keep me coming back ;) See you on the field.

Overall score: 9/10

- Reviewed by [SHK]DIABLO


REVIEW
Architecture & Layout score
9/10
Commentary:
Damn, can you say original? The whole idea of this map doesn't seem inspired from any other map found in the vast Action Quake2 map pool. While still based on a city concept, the architecture is unique and something special to see. Other maps were close to ground level, others tried to implement highrises, but this map truly does it awesomely.

How It Looks score 8/10
Commentary:
The lighting is what this map is all about. Period. It adds the whole atmosphere and feel to the level. The continuously dimming light when you look down below and into the darkness of the streets below really confirms that CryptR KNOWS how to do highrise maps. If you think you've seen all kind of highrise maps, wait untill you try this one... It just looks awesome.

Gameplay (fun factor) score 6/10
Commentary:
Unfortunately...the gameplay isin't as good. This map is a bit too much like playing hide and seek. The spawns are professionaly placed, of course, but playing this map just isin't as fun as the equivilent on the ground below. You always seem to bump into an obstacle or a ledge as you're fighting against someone. So you're continuously bothered by the design of the map which makes it very awkward to play.

Ambiance score 8/10
Commentary:
As noted above, the lighting really adds to the ambiance of this map. Unfortunately...the lighting is the only thing that adds to the ambiance. Where's the sound? I agree there's a bit of sound placed randomly around the map, but it's still lagging a bit in ambiance. I agree that it's pretty awesome the way it is, but there's room for improvement.

Other:
This map goes to show that mappers aren't out of original concepts yet.

Conclusion:
The idea behind this map is really original and well-thought of, but it could have been executed better. I think the idea of highrises isin't quite dead yet. And this map proves it.

Overall score: 8/10

- Reviewed by Cyber Ass


REVIEW
Architecture & Layout score
7/10
Commentary:
The whole layout is good. A great sequel type of map because the layout doesnt at all follow that of Actcity3, they started fresh. The rooftop idea is great, i think its the first one out of all Action Maps.

How It Looks score 7/10
Commentary:
Its got a pretty good size, and the buildings are done great. The only thing i dont like are the little pink dots all over the buildings, that gets really really annoying.

Gameplay (fun factor) score 8/10
Commentary:
Love doing Teamplay and deathmatch. The fun is running from building to building from your enemy with out falling and getting sniped. The skinny walkways from the seperating buildings plays a big part in that.

Ambiance score 8/10
Commentary:
This map does what it was supposed to, entertain Action players. This map is all offense. Camping and laying around is hard to do, especially with the size, this is a clear map of speed and adrenaline.

Other:

Conclusion:
I like it, I love it, I want more of it. This map is great, doesnt follow Actcity2 and has lots of funfilled "action" to it. Dont get caught walking the bridge.

Overall score: 8/10

- Reviewed by Photech(gf)


REVIEW
Architecture & Layout score
10/10
Commentary:
I love this idea! The battle on the rooftops is awsome, and caters to the players with not only shooting, but also movement skills. One false move and your doing the swan dive off the edge. One problem I have with the layout is the length of the map. In some cases clipping occurs at long distances, obscuring the view for snipers and targets there of. The placement of the wepons and amo in DM are great. The sniper rifle and its amo are located on oppasite ends of the map, limiting the kills those snipers can get without moving around to six or less. I think the overall access to sniping positions and placement of amo more than make up for the clipping issue.

How It Looks score 9/10
Commentary:
I like the choice of textures used in this level. The simplicity of colors and lighting effects are great. Theres no running right past your buddy hidding in a corner because he looks like the wall in this level. I'm getting tired of maps that have dark corners and entire rooms where you can't see a damn thing. The lack of dark corners and rooms is great. Players who sit in dark corners waiting for the unlucky opponent to wander by wont be getting the game winning shot in this map.

Gameplay (fun factor) score 9/10
Commentary:
Lots of fun to play, both DM and Teamplay. While effective, snipers are also exposed to the good old handcannon and slippers trick. The variety of rooms makes for varied play in both DM and Teamplay. Falling off the edge of a building sucks, but it makes for more complicated/balanced gameplay, removing the luck factor usually found in 'run at em firing' maps.

Ambiance score 10/10
Commentary:
The level has great flow, due mostly to its circular construction.(By circular I mean you can go through the whole level along only one or two paths, and end up where you started)The lighting is great. Not too dark, not too light, just perfect for zooming in on someone's head and sending them flying off the catwalk.

Other:
While testing the map I found the layout lends itself even to 2 player DM, the flow of the level providing lots of chances for the two opponents to meet.

Conclusion:
Attention to detail, good lighting and overall design make this map one of my top ten. This map has great flow, allowing even two or three people to play DM without problems.

Overall score: = 9/10

- Reviewed by Xenocide_X(KLP)