Map name: Cracked
Map author: Wanderer
Map filename: cracked.zip
Reviewed by: The Rookie, GookNFresh, ==>Shaft<==, Violent Marv, netmarine

Screenshots:
screenshot1 screenshot2
REVIEW

Architecture & Layout score = 9/10
Commentary:
The layout of cracked is great. It has the architecture of a real house, complete with stairs down to the basement. The external entrance of the basement makes for interesting situations. The trees are layed out nicely, equally spaced like they would be. The lawn is complete with a sidewalk and street.

How It Looks score = 10/10
Commentary:
This map looks great right off the start. It has a great background sky file, making it fit in with the Californian theme. The trees are the best looking Quake 2 ones yet. The house is complete with smuggling crates, furnace, television, toilet and tables (tables are able to be flipped over for cover). The outside has a short brick wall surrounding it on all sides. Nice looking!

Gameplay (fun factor) score = 9/10
Commentary:
Super gameplay. This map provides for many interesting situations. It is a good handcannon map as well as a good M4/MP-5 map. The house itself is a good place for one or two team members to hold out in, as footsteps and opening doors can be heard easily. Outside of the house requires longer ranged equipment, as many of the encounters are one edge to another. The size of the map itself is not large, but the fact that the house is present greatly increases the area of the map itself. Action is fast and furious, the team controlling the roof usually has an early advantage.

Ambiance score = 9/10
Commentary:
The map simulates a real-life scenario, raiding a house. It is right on line with the Action Quake theme, real-life places and conflict areas. It gives the idea that the player is actually in a take down, and the team must clear out each area, inside and outside of the house. Within the house screams from the outside are audible, and so are the loud reports of the various weapons in AQ. This map has a great mood!

Other:
Hell, this map just kicks ass. This has to be one of the first maps to incorporate a themed sky and a realistic layout. I won't mind to see another map by this author.

Conclusion:
This map has to be one of the greatest maps as far as the Action theme is concerned. This map is a great team effort map, allowing for teams of two and three to clear out parts of the house. Great map Wanderer!

Overall score: = 10/10

Reviewed by netmarine


Architecture & Layout score = 6/10
Commentary:
Well, unlike the other reviewers, I don't care too much for this map. Its only ok. However, its simplicity is not too bad. I like the house and its layout. The outside is also layed out fairly nice with sufficient cover. Overall, its interesting but nothing spectacular.

How It Looks score = 8/10
Commentary:
Now this is one area it shines. This map looks pretty sharp. The textures work for it and everything seems to fit. The only problem I have is that its a bit too bright outside.

Gameplay (fun factor) score = 4/10
Commentary:
This is my biggest gripe. I enjoy the inside of the house a lot. Manipulating items is a nice feature. One annoying thing about the inside, however, is that doors/hatches close fast. I rarely get through one the first try. Then, as soon as I go outside, it becomes a slide show as the lag hits me. For a fairly small, simple map, this one lags bad outside. I think the trees are the culprits. I don't know much about mapping but he might have used a lot of clipping to get the trees' look. Clipping is very bad for lag. Also, sniping is nearly nonexistant unless you're one of those running snipers.

Ambiance score = 5/10
Commentary:
Well, this map has a weird feel. To me, it looks like a Dr. Suess(sp?) nightmare. The colors, textures, and especially trees give it that feel. Not that its wrong but isn't this supposed to be a crack house or something?

Conclusion:
In the end, this map is in the middle of the road for me. If it wasn't for the lag outside, tricky doors, and the lack of sniping, this would be a better map. That lag is the real killer for me though.

Overall score: = 5/10

Reviewed by Violent Marv


Architecture & Layout score = 9/10
Commentary:
Pro: Wow! Very nice, uncluttered yet "furnished" layout. Very original as well. I like how Wanderer cut off the edge of the roof to make a "\" slant. I haven't seen that yet. Also I like how you made the trees and shrubs. Just a very nice layout overall. Con: There is a place on the edge where there is nothing separating the sky texture from the ground. This makes the player seem to be on some sort of cliff or something when he is standing there suspended over the bottom of the *cough* sky texture. Maybe Wanderer was trying to merge the street in the map with the street in the sky texture but my Software 300x400 resolution cant tell. oh well

How It Looks score = 6/10
Commentary:
This is likely due to my lousy computer, but it doesnt look that good. First of all, much too bright. At the beginning of maps like these (urban2,jungle1&2), I almost mechanically type "sky space1" or some other sky tex like stars or snow in the console because it is just too bright. But this is merely personal preference and it is easily adjustable for everyone,(but this is not everyone's review). Once that is "fixed" though, it looks great!

Gameplay (fun factor) score = 10/10

Commentary:
Are you sure I can't put eleven? ;) This map has a brilliant mixture of function and layout that makes it a helluvalotafun (yes one word). Function can basically be defined as ducking behind fences and running through a house knocking over tables. Also, this map adds a bit of strategy because almost everywhere you look there is a door or a hatch or something. This map goes beyond other popular maps such as actcity2(4 doors), urban(1 door),jungle(Nothing moveable or activatable whatsoever). I am glad that mappers like Wanderer are getting back to the basics ADD A DOOR TO ANY MAP THAT ANY OF YOU MAPPERS ARE WORKING ON trust me you'll feel better. There are multiple ways to get into almost every area. This map reminds me of the id dm and ctf maps in that it has very nice "flow"

Ambiance score = 10/10
Commentary:
Yeah uh.. ahem This map accurately depicts a house in a neighborhood. I would hate to have to mow that lawn though.

Conclusion:
Aside from the sky texture, this map is almost perfect. I hope to see more maps like this in server rotation. If you dont have it get it.

Overall score: = 10/10

Reviewed by ==>Shaft<==


Review:
Welcome back boys and girls! The rookie is here and ready to do reviews on the lastest maps. Well I can easily say the map situation is getting better, with more and more good maps coming in everyday and one of the better one has to be Crackdown. I can't believe no one imagined this map before. The theme is a crack down on a suburban house.
The layout has to be some of the most ingenious in a while. There are multiple exntraces and exits to force yourway through and get the hell out. The outside area is small enough to not really hide but open enough to escape. There are tons of secret rooms to hide in and lost of neat litle things like the ability to turn over tables for cover (this should be in EVERY map)
The textures are very well chosen. The map has the right kind of look (albeit the really bright furniture in some areas) and fits the theme of the map.
Overall Crack Down is an amazing map and a must have for any action quake fan.
-The Rookie


Review:
This map is a goodie, though it may seem large at first, you will find that once you have played it, it's actually fairly basic.
Gameplay's fairly basic too, you will be sure to have fun when playing TEAMPLAY, there are more than enough places to seek "Temporary Refuge", cover if you will.
-The map is composed of:
-An outside area, containing a gate, this can be used for cover, by simply ducking, should you see a hellhoard of baddies coming your way.
-A house in the middle, you can access the roof, and a basement, both of which are nice hiding spots, but the roof has more tactical advantages.
The house also has many rooms, so should you hear an enemy coming not-too-far behind you, you can enter a room, close the door, and wait for the sorry bastard to open it, though he'll probably have moved on.
The basement is a nice room to hide from the outside warground, (AKA see lots of baddies outside, dive for the basement, head for the roof...)
Mainly, the idea is, that if your enemies are outside, you want to get to the roof to be able to pick 'em off a little easier, things could get hectic should both parties be in the house.
The thing some of you may hate, is the clear lack of areas to SNIPE on this level, now while snipers aren't my favorite people(and I don't enjoy sniping much myself.) I know that snipers want to snipe,on this map it's not going to be easy, but hey, I suppose you snipers could just find a way!
All and all, this map offers good teamplay, which should please you teamplay lovers, but you snipers might be disappointed. This maps interesting on deathmatch, now I played it with a small group, about 5 people, so bear that in mind. The weapon placement is actually quite good, the deathmatching probably wouldn't be good for anything over 8, maybe 10 people.
Structure & Design =8
Weapons Placesment =8
Gameplay = 7
Framerates = 5 (Choppy in areas.)
How it looks = 8
OVERALL = 7.9