Map name: Highrise
Map author: KaRRiLLioN
Map filename: highrise.zip
Reviewed by: Phluke (gf), -BYD-EdiT/Computer, Little Dump, theGAMER >HG:G, Deltree, Susano-[MacH], Wedge, CannonFodder,

Screenshots:
screenshot1 screenshot2screenshot2

REVIEW
Architecture & Layout score
6/10
Commentary:
Well, this map wasn't too spread out and it wasn't too complicated a design. The many ledges give you the ability to snipe, yet the hand cannon is also pretty good because of the several roof tops and building floors. Cunning little secret passages make it possible to get from one place to another very quickly. Oh, and the garbage catapult is pretty fun.

How It Looks score 3/10
Commentary:
UGLY. UGLY. UGLY. This map needs a major make-over. However, the author was kind enough not to go for a super-dark night setting in which there would be tons of dark corners and it would just be masking some of the texture problems. The ?disco? room is meant to give people epileptic siezures (I know I can't spell). The elevator is ugly also and needs some work.

Gameplay (fun factor) score 7/10
Commentary:
I'm persuming that like most other systems, 5 is an average map worth downloading, anything higher is special, anything lower isn't too good. So, well I thought this level was really fun for DM (haven't tried it in TP). Because of the simple layout, there are never any hard to find campers. I've only tried it with at most 4 people but it was fun. Pretty cool for small LAN games.

Ambiance score 3/10
Commentary:
Once again, not too good. The buildings are perhaps condemed? Or are they just under construction and nothing much has been done? The pool is a little strange (especially where it leads, are we swimming in raw sewage?).

Other:
The only obvios things I can think of to add are my small complaints, elevator is no good. I a body ends up in the shaft everyone riding the elevator is smushed when they hit the body. My other main complaint is that when playing in software mode, the garbage catapult dissapears when stared at from the right angle. As a non-complaint,, I found that an interesting way to play this level is with a gravity of about 100.

Conclusion:
Well, here is a short way to describe this level: It is ugly but fun for DeathMatch. It has a pretty good layout that enables the player to get to each part of the level easily. Last, but not least, it has interesting little things like a garbage catapult and diving boards. It is worth downloading even if you just play with the toys. I'm giving it a 6 because while it needs work, the design is quite smart and it is just a little above average.

Overall score: 6/10

- Reviewed by CannonFodder


REVIEW
Architecture & Layout score
4/10
Commentary:
It's different. I've yet to see a map done quite as vertical as this one.It has some interesting looking buildings. Doing a map like this has a lot of potential.

How It Looks score 1/10
Commentary:
One of the ugliest maps I've ever seen. The textures are bland and one dimensional, the lighting is flat and distributed, the buildings have unheard of shapes. (I for one have never seen a building that gets wider at the top. (With a pool on top of it.)

Gameplay (fun factor) score 1/10
Commentary:
It was always hard to find an enemy in this map, and When you did find someone, they could jump in one of those ridiculous air tunnels that KaRRiLLioN seems so fond of. There is limited use for anything but a sniper rifle or a machingun on this map.

Ambiance score 2/10
Commentary:
There are a bunch of conflicting moods to this map, and The air tunnels pretty much destroy the entire thing. If the air tunnels pushed by fans aren't bad enough, the invisible ones that throw a player into the pool, or onto a roof are about as ridiculous as it gets. The scaling of the map is inconsistant too. There are areas that make you seem like a giant (doorways, elevators) and other areas that make you feel like you're in the land of giants. (ladders to the diving boards at the pool.)

Other:
This review is a little harsh, but after reading the good things some people had to say, I think I need to discourage KaRRiLLioN from making maps like this in the future.

Conclusion:
It's not that there wasn't effort put into this map. It has some good ideas. Unfortuanately they are implemented poorly, in a cheesy fashion. I make a note to leave any server if this 'map' comes up in the rotation.

Overall score: 2/10

- Reviewed by Wedge


REVIEW
Architecture & Layout score
9/10
Commentary:
Well, the layout ain't bad, Karr...

How It Looks score 1/10
Commentary:
... but where the hell is the sun, bro? ^_-

Gameplay (fun factor) score 10/10
Commentary:
oh well. Ever play this on EDGE of Japan with tons of crazy japanese TER and u&t clanners jumping all over the place with any weapon you could possibly think of? Oh yeah, that and CoW, always clan CoW. ^_- totally hilarious fun!

Ambiance score 5/10
Commentary:
Mood...? Well, the only mood it conveys is the hilarity that ensues....

Conclusion:
I remember watching over el diablo-[MacH]'s shoulder while he was playing this map on =AR='s Bootcamp server, I think. Two =AR='s loaded up on the catapult and, BOOM, suddenly, JimmyHustle=AR= was a gib on the far wall behind the pool.. hehehe ^_-

Overall score: 10/10

- Reviewed by Susano-[MacH]


REVIEW
Architecture & Layout score
7/10
Commentary:
The buildings are extremely tall, which should be expected from a map called Highrise. However, they're not exactly works of art. Travel between buildings is made interesting by the use of fans that shoot players up to the tops of the buildings. One of them will smash the player into the bottom of an elevator, which is really fun. Unfortunately, none of the fans that I know of will send a player to the top of the building with the catapult, so it's more difficult to reach. Players have to use a dangerous elevator that can smash them or climb up the outside. I'd have given more points here if that were not the case.

How It Looks score 4/10
Commentary:
The buildings are just plain ugly. I know how difficult it is to use textures (mine suck), but that yellow brick texture looks awful. Also, the tiles in the pool don't fit in with the rest of the map, although they do make it hard to see other players in there. The water texture doesn't line up and it's not transparent, although that may have been on purpose.

Gameplay (fun factor) score 9/10
Commentary:
Flying through the air is a great feeling, especially when you manage to get that sniper off the roof of the tallest building with a flying knife as you shoot past on your way to the pool. (It's possible; I've done it.) Plus, the incredible distance to the ground makes falling to your death a new experience. The only thing that detracts from the fun is getting smushed by the catapult or the working elevator, but that can be avoided.

Ambiance score 5/10
Commentary:
There isn't really a mood to this map. It accomplishes the feel of very high buildings, but that's about as far as the mood goes. This map is meant to be fun, not moody or artistic.

Other:
The only other thing worth mentioning is that sometimes one of the sniper rifles or M4s disappears. They simply never respawn. I have no idea what causes this, but I've seen this happen in other maps, too, and not just when there are two of one weapon.

Conclusion:
It is clear that this map was made to be fun, not pretty, and it is definitely very fun. I've never taught so many people how to fly on one map before. If you like kicking snipers off buildings, or performing death-defying acrobatic feats, then this is the map for you.

Overall score: 8/10

- Reviewed by Deltree


REVIEW
Architecture & Layout score
5/10
Commentary:
Ugh, absolutely hideous! The author of this map obviously did NOT go for layout or architectural wonderment. The focus of the level was a use of triggered effects and other special perks that, if the level was well designed, would've made an A-rated map! Instead it leaves one with a shitty sense of "God, I can't hit a damn thing!" Grenades, handcannons, sniper rifles, and anything except for a random spray of MP5 or M4 rounds are useless in this level. Ugh, overall, ugly! I give it a five because some of the special effects are pretty nifty.

How It Looks score 1/10
Commentary:
Like I said, it's the most, number one, UGLIEST map I've ever seen. Period.

Gameplay (fun factor) score 3/10
Commentary:
Getting gizanked from across the level by some schmuck newbie spraying random MP5 ammo in your direction really sucks. And that's what this level is all about, "Crappy aim gets you great results."

Ambiance score 1/10
Commentary:
No real mood other than, "Whenis the server gonna change maps?"

Other:
Some servers I've been to have actually used this piece of *&%^ to replace ActCity3! BRING BACK MY FAVORITE MAP AND THROW THIS'UN OUT!

Conclusion:
Three lil' words: piece of crap.

Overall score: 2/10

- Reviewed by theGAMER >HG:G<


REVIEW
Architecture & Layout score
9/10
Commentary:
i dont usually do reviews but this map is amazing in every way possible. every little detail is perfect in a wonderful layout of 3 buildings spaned equally apart & a small house sized bulding at the base of the biggest. its hard to explain, but if u play it youll see how amazing it is.

How It Looks score 10/10
Commentary:
everything looks real. i could swear it was real life. i like to go swimming in the rooftop pool. what an amazing map. all the textures looked great & looked great together. man what an amazing map.

Gameplay (fun factor) score 10/10
Commentary:
i havent played with people on this map yet but i can tell itll be alot of fun w/ all the hiding & sniping spots i dont know how u couldnt like it. even alone u can have alot of fun discovering new places each time.

Ambiance score 8/10
Commentary:
the mood was good. the 1 working freight elevator was kinda depressing like u goin up for an exucution or something. alot of dark & abandoned places for ppl who like to camp. alot of room in other places for ppl to run around shootin at each other like chickens w/ their head cutoff

Conclusion:
i can sum it up in 1 word! AMAZING!

Overall score: 9/10

- Reviewed by Little Dump


REVIEW
Architecture & Layout score
7/10
Commentary:
Well...its kinda high...and kinda spaceous...and big...and a bit laggy (especially in my WAY under par GL) However, I like it. The few rooms int eh buildings are sufficiently detailed while the streets (is that a road all the way down there?) are more bland so as not to create massive r_speeds. The rooftops are a bit crap, the Garbage crane is likely to amuse people as will the elevator fans. A pretty original idea and a bit like actcity3

How It Looks score 6/10
Commentary:
Well like i said; a bit bland and annoying. Ruskprick's yellow brick texture is not properly remipped with wally so I have to do that myself (Chris P did that on his lighthouse :P ) areas like the swimming pool and long tunnel underneath are quite disapointing.

Gameplay (fun factor) score 8/10
Commentary:
Has the potential to be very cool...I presume it will play very similarly to Actcity3 but with a twist, the floor isnt sky :) The garbage crane will be used a lot I hope ("OK, you 3 get in and ill spring it" "weeeeeeeeeeeeeee, RATATATATATA BANG BANG splat") Looks pretty cool, and a snipers paradise.

Ambiance score 5/10
Commentary:
Feels like a cartoon with teh various ingenious machines and I dont really like it. Too bright too. Although the effect of skyscrapers is great...the actual buiildings look crap.

Other:
Still wish BW would change the fucking map rotation

Conclusion:
Good map, should be fun. Some new ideas but only moderately well executed (as opposed to something like Armyterr, a cool map IMHO)

Overall score: 7/10

- Reviewed by -BYD-EdiT/Computer


REVIEW
Architecture & Layout score
8/10
Commentary:
Love the way its layed out. The elevators are good, because not that many Action maps have them. The pool with the diving board is also cool because you can jump up and shoot at enemy on buildings. The whole idea with the highrise buildings is great.

How It Looks score 8/10
Commentary:
Looks great. Its great for both action and deathmatch. The buildings were also put together great.

Gameplay (fun factor) score 8/10
Commentary:
Im sure you understand why i put this. The whole map is filled to the bone with great stuff. The pool, the elevators, the long area of ladders. The Teamplay funfactor is great, especially scouting the elevators.

Ambiance score 9/10
Commentary:
This map does what it wanted to do. Make people that played it happy. And it does that for me. Everything about this map kicks ass. Thumbs up to Karillion for one hell of a map.

Conclusion:
If you dont have this map, you had better get it. What is there to say, but it kicks ass. There shouldnt be anyone that rates in under a 7.

Overall score: 9/10

- Reviewed by Phluke (gf)