Map name: Police
Map author: sLagDaDDy
Map filename: police.zip
Reviewed by: ViperX|AQ2OG|, Eraser
Review:
First off..Suislide and crew..you guys are really puttin
in great work dudes...Your mod is the bomb and I cant wait to see what
goes down with AHL... Secondly...police map is OK..but the shoot out always
comes down to the door at the end of the long hallway...??? and there
are really very little sniping opportunities...thats kinda cool cuz I
suck at sniping but for those that excel as a sniper.....?????Also no
back sneak attack route?? You know sneaking up from behind..... stay cool
and be eazy
-SeVeN/SGT. WeeD
Review:
This level is very good, but it is missing one vital element that
would make it great: it needs an additional hallway so that there is a
back way around the station. Otherwise this map has one hallway which
is the kill zone and that's about all that ends up happening. I played
it on TP with 10 people or so and admit I had fun getting someone to open
the door at the end of the hallway and then openeing fire and taking out
about 3 people with my M4, but the fact that there is just that one hallway
makes it tiresome after a while. Sizewise the level is perfect, with the
exception of the aforementioned hallway, and this level shows great promise.
Just add the damn hallway!! Graphics: 8 Design: 7 Gameplay: 8 Framerates:
10 BTW, did I mention you need to add another hallway?
-KaRRiLLioN
Review:
I just wanna say a few things about this map. are slagdaddy and ruskprick the
same person? and is this really a new map or just part of teacher that i didnt
see? this could be fun if you play Cops vs. Thugs (please use mr kill's skins
and not the gay ass aq2 ones) Who am i to decide but this one should be like
the duke3d police station (in the atomic edition) Come on there is one jail
cell here! and what in the hell is with the spikes on the door? i really dont
understand this map. That radio playing the john tesh-like music should DIE!
if youre gonna put annoying music in your level (I.E. Asylum) then make it so
the players can turn it off! Oh well thats all from me now ill give it a 5/10
(hehe i just noticed the thing on the submit reveiw page that says use correct
english and complete sentences. me feil englush? that unpossibel!)
-Eraser STS
Review:
This map is based on a police station, which some elements of the map show
this. The textures on the map are a combination of realistic and cartoony. The
grates, boombox, doors, book shelves, and doggy wheez treat dispenser are cartoony
to say the least. Some maps pull of realistic and cartoony combo's pretty well,
this however is not one of those maps. Aside from textures not mixing well,
but well enough to be decent, the architecture is well done. There are some
nice places to get into fights for some cool demo's or whatnot have you. One
is by the flipped table that stands as a barrier on the lower of the three level
building by the hall and stairs going up a floor. Another place is in the hall
with the Crates stacked in the cubby hole area, on the third floor i believe
it was. It's a good map overall nothing mindblowing, some things werent so enjoyable
like dying from the three spikes in the doorway that kill you in 2-3 seconds
if you don't move. The music from the boombox was more than aggravating though,
he should stick the pimp car music from Subway in there. And one more thing
which could have lead to at least another great map made in action history,
the ducts above, you see them you want to crawl in them and come out and pop
some people, but alas you cannot get in them. One area has one little duct area
that is accessible for what could be approx. 50 Quake feet worth of ducting
that was accessable. to go in crawl around a corner and fall out the bottom
and into a hall which you would more than likely get massacred in if there is
more than 2 people in coming through. Scores in my book rank up: Framage: 10/10
: no big areas to slow play down, not too small though. on P2 300 64meg ram
no 3d card, software mode. Texture & Lighting: 7/10 : The cartoony textures
didn't mix well, either all one or mixing better would have salvaged this. Weapons
& ammo placement: 8/10 : Quite a bit ways of run to get to one or the other,
that could be a good thing too. Some weapons appear where they should end up
being a police station. Gameplay: 9/10 : I didn't play against anyone but im
going to give this map the benefit of the doubt since it had some good looking
fight areas Overall: 8.5/10 : Average it up and whoop. There ya go the whole
shibang goes into a B map category.
-Pirate-X