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Eurocom Development are currently recruiting for Gameplay / Level Designers!

Submitted by EurocomRecruitment on Fri, 2007-03-09 09:47.

GAMEPLAY/LEVEL DESIGNERS

Description of position:

We are seeking talented gameplay/level designers to work on one of our newest and most ambitious projects - an original game (new IP), on next-gen only and for a major world-wide publisher. In addition we are seeking gameplay/level designers for a prestigious next-gen licensed title for a leading publisher.

Core Skill Requirements:
- Creativity
- Level triggering (Hammer, Radiant, UnrealEd, etc)
- Game scripting (Lua, Python, etc) or relevant programming experience
- Basic modelling skills (Max, Maya, etc)
- Strong analytical skills and an understanding of what makes a good (and bad) game.

A more detailed job specification is available on our website http://www.eurocom.co.uk.

Please note that short term contracts may be considered for these positions.

About Eurocom:

Eurocom is one of the world's leading independent games developers and has been around since the early days of console games. Now in our 18th year, we are a successful, growing business with a strong and stable foundation for future development. We have over 200 staff based in our Derby studio, working on multiple projects across Sony, Microsoft and Nintendo platforms, and PC.

We have developed numerous titles to date, such as Ice Age 2: The Meltdown, Batman Begins, Sphinx & the Cursed Mummy, James Bond: Nightfire, Robots, Spyro: A Hero's Tail and Athens 2004, and there are many more in the pipeline.

We offer a competitive salary, plus discretionary bonuses, and an attractive benefits package.

We encourage all job applicants to apply online via our website. However, if you are unable to apply online or you prefer not to do so, an application form can be downloaded from our website and completed electronically or by hand and sent by e-mail or post. Alternatively, telephone us on +44 (0)1332 825100 to request a form.

Strictly no agencies or freelancers please.

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