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Old News from September 12th, 2001 to April 7th, 2002 Website and ETE Docs updated - March 23rd, 2002 This is in anticipation of the release of 4.6a. Not yet, but soon. Soon. 4.6a in testing - March 23rd, 2002 4.6a is in testing now. Some Espionage and Arena tweaks, new command for server ops, and some other fun stuff. Updated the version history in the ETE Docs section with specifics. Server move complete! - March 22nd, 2002 Looks like the subdomain is working on the new IP. The site should be stable now. Server being moved... - March 17th, 2002 This server is going to be moved and a new IP assigned sometime soon. The new IP will be 207.54.65.108 so until the DNS updates you might have to use the IP to get to this site. I think the link you'd want would be: http://207.54.65.108/aqdt/main2.html Since the server is going to be in a state of flux for this upcoming week, we are going to probably hold off releasing ETE 4.6 until next week and throw in a few more tweaks in the meantime. We're ready to release at this very moment but... eh, one more week shouldn't hurt and we'll have the server hopefully steadied out by then. Sorry for the delay, eh, I know some people are really looking forward to this release--trust me, it will be worth it! 4.5j in testing - March 14th, 2002 4.5j is in testing now. Maplist and map rotation handling now greatly improved due to the work of the genius coder, Hal9000. Updated the version history in the ETE Docs section with specifics. 4.5i in testing - March 10th, 2002 4.5i is in testing now. Espionage spawning tweaked, minor bugfix for damage during end of round FF, added some functionality to "rcon map" so you can sometimes pick up where you left off in the map rotation when you changed the map. Only works in some conditions. Updated the version history in the ETE Docs section with specifics. Thanks to Badass... - March 10th, 2002 Thanks to Badass for letting us know about the "damage during FF" bug! One line fix! 4.5h in testing - March 9th, 2002 4.5h is in testing now. IT SAID H NOT F YOU SAW NOTHING! NOTHIGN!@#$ Arena, TE/ETE, and dmflags tweaks. Updated the version history in the ETE Docs section with specifics. 4.5g in testing - March 3rd, 2002 4.5g is in testing now. Scoreboard tweak and streak fix. Updated the version history in the ETE Docs section with specifics. 4.5f in testing - March 2nd, 2002 4.5f is in testing now. Arena scoreboard tweak. Updated the version history in the ETE Docs section with specifics. Where to install? - February 24th, 2002 The question came up recently as to where to install AQDT files? If you look inside the ZIP files you will see that they assume "action" as the main folder. This means that unless you want \quake2\action\action\players for instance, you should extract the files into "quake2" not "action" as some people have apparently been doing. In WinZIP you can check the stored directories and paths for all the files to the right of the files. AQMD ZIPs extract direct into "action". AQDT ZIPs extract direct into "quake2". 4.5e in testing - February 24th, 2002 4.5e is in testing now. Arena tweaks and bugfixes. Updated the version history in the ETE Docs section with specifics. If this is solid it will be released. Although I'm sure it will go to their heads, thanks to Slick Willy and The Rookie for helping find bugs in Arena and also to Fallen One for his assistance in testing. 4.5d in testing - February 23rd, 2002 4.5d is in testing now. Minor Espionage tweaks. Updated the version history in the ETE Docs section with specifics. 4.5c in testing - February 19th, 2002 4.5c is in testing now. Minor Arena tweak. Updated the version history in the ETE Docs section with specifics.
4.5b is in testing now. Buncha Arena mode tweaks. Updated the version history in the ETE Docs section with specifics. Should this now be called AQ:ETEA?
4.5 is in testing now. The "ignore" command now ignores radio spam from that person too. AQ:Arena has been integrated as an additional gameplay mode. "scenarios" has been "fixed" to prevent overflowing and "menu" now aliases to "settings" for matches (TE and ETE modes). Espionage has been tweaked a bit. Etc. etc. etc. Updated the version history in the ETE Docs section with specifics. How to install the ETE Support Pack? - February 14th, 2002 pics\bcase_i.pcx not found? If you got the ETE Support Pack and still have this problem... RENAME THE "pakN.pak" FILE TO SOMETHING LIKE "pak9.pak"! If you don't know how to do this, then get the "Easy ETE Support Pack" which is just a ZIP file, no PAK files. While some people like the organizational properties of PAK files and stuff, other people never read instructions or don't notice that the PAK file is named something else. So... if there's a problem, just get someone to use the "Easy" file to install from. Yay! If the briefcases look RED when someone picks them up but normal otherwise, you need to get a small update. For any new players, the ETE Support Pack and Easy ETE Support Pack have both already been fixed so you can disregard this: ete-redcasefix.zip (30 KB) A list of skins used by the most common scenarios can be found here: Skins used in most Espionage scenarios All the skins are in the ETE Support Packs so you shouldn't have to worry about 'em. Lemme know which ones you're missing if you are missing any after getting the Packs. Reminder of 4.4a ETE features - February 14th, 2002 For those who had OLD copies of Espionage 3.3a/3.3/3.2, you need new packages. I checked the old scenarios to make sure they are all "fixed" and proper. The old ones had some minor errors that only manifested themselves in later versions of ETE. Oddly enough, I guess ETE got more strict in the scenario parsing so the old errors that didn't matter before suddenly mattered. Also, some of the models were tweaked so you'll need to update them as well.
Some of the new features of ETE 4.4a:
4.4c in testing - February 14th, 2002 4.4c is in testing now. The "ignore" command has been improved as well as "ignoreid". You use the id's you get from typing in "skins" in console. You can now ignore more than one person, too. Just keep ignoring extra people and all of them are kept track of. Some other tweaks being looked into, too. Request for ML locations - February 14th, 2002 If anyone is interested in making ML location files, please let me know. This would benefit AQ:ETE, AQ:TNG, and also AQ:ML since they all use the same format now. You must use the AQ:ML server binary to create the location files, but both ETE and TNG can use the resulting files. :) Look in the "howto" section on the ML site for a tutorial on making ML files. It even has pictures, eh, what more could you want?!? AQ:ML - http://www.algonet.se/~ml2/action/ml/ Espionage server setup - February 14th, 2002 There's not much to do. All the default .cfg files are premade and in place. Just "exec" the espserver.cfg file and BOOM you have an Espionage server. You can turn Espionage on and off with "rcon scripts 1" or "rcon scripts 0" and by changing a map. You need to manually change a map to turn Espionage on or off while the server is running or in-game, the cvar is latched. Website maintenance - February 14th, 2002 Updated the Forums links. Archived the older news. Revamped the Downloads page. |
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