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What kind of maps Q4 lacks in?
Tourney
21%
Team DM
15%
CTF
24%
Deathmatch
39%
Total votes: 33

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Level Design Process Tutorial

Submitted by Method on Sun, 2005-06-26 03:36.
I decided to write an article/tutorial about a level design process. In this article, I’ll cover things like planning, sketching, blocking out, naming, building and adding details to the level. As an example, I’ll be using sketches and screenshots from my Doom 3 CTF map, entitled Central Hub (methctf1). You can read the article here.
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