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I downloaded the ETQW demo and....
...I'm too busy playing for polls.
13%
...it's awesome.
50%
...it's okay, I expected better.
13%
...I'm lost in the valley, anyone have a map?
0%
...my machine won't run it. :-(
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Attachment Points And Modifiers

Submitted by RaVenous on Fri, 2005-09-02 12:56.

Introduction

Here is a list of all attachment points and modifiers for use with unit/building animation triggers.
For example, you could use one of these attachment points to create an animation of a question mark above a unit's head.



Attachment Points

overhead (floats over the unit's head, but doesn't sway with the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)


Attachment Point Modifiers

left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
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