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Espionage - Tournament Edition

The Team

Tournament
Contents

Features
Differences
Matches
OGL Involved?
Client Info
Server Info
Version History
Credits

Espionage
Esp. Scripting
Action Arena
Lowlag

FAQ
How to Play
Server Info

How the Online Gaming League factors into AQ:ETE

The OGL brought together a large number of North American AQ2 clans in competitive play. Through the sheer volume of matches played, certain problems surfaced again and again. Some of these problems included:

  • The large amount of trash talking and insulting that went on during matches
  • The excessive time it took to set matches up
  • The uncertainty of exactly how long matches lasted
  • The use of voice communication by dead teammates to report enemy positions to live teammates
  • The inability to start and stop a match when needed
  • The inability to have substitute players in case one clan has severe connection problems
  • The inability to change maps without having someone with RCON nearby

...and so on. AQ:TE was created to help OGL matches run more quickly and efficiently. Later becoming AQ:ETE, features were added and cheats and exploits were stopped. Now, in the latest incarnation, AQ:ETE 4.6b helps to determine whether or not the ping spread between teams is fair and allows for passwording the server without needing RCON.

AQ:ETE 4.6b is the official AQ2 variant of the OGL. It has been refined and created with the help of the OGL ladder administrators and through feedback from the community. The OGL depends on AQ:ETE to run smoothly and AQ:ETE would never have existed if not for the OGL.

Copyright 2000, 2001, 2002, Action Quake Developers Team