Have you ever wondered why all first person
shooters are so unrealistic?
Have you ever wanted to play a game where you could shoot somebody,
and they'd die?
Have you ever wanted to be the star in an action movie?
Have you ever wanted to play Quake 2 with real weapons and real
life rules where you're never more than a shot away from death?
Now you can.
There are two types of game you can play in
Action Quake, Deathmatch or Teamplay.
As the name implies Deathmatch is similar to standard Quake 2
Deathmatch in that the idea is to kill as many of your opponents as
possible without getting killed yourself, but that's where the
In Quake 2 if you're shot you'll probably be
not too badly hurt, and you'll be able to run away and pick up some
more health, In Action, if you're shot you'll take a lot of damage
(it may kill you outright depending on which part of the body it
hits) and you'll probably start to bleed. While you're bleeding
your health runs down untill either you die or you bandage
yourself, bandaging takes time and while you're doing it you can't
do anything else (other than move).
Teamplay is slightly different because you need
to work together, both teams start with whatever weapons and items
they want, then they fight until one team has been eliminated - the
surviving team wins the round and play starts again. Usually you'll
play a certain number of rounds on one map before moving onto a new
Unlike standard Quake 2 you have very limited
ammo, you'll need to reload which is a few seconds in which you can
die, once you run out completely you'll be forced to use your
knife, throw your knife away and all you can do is kick! Moral of
the story: don't waste ammo.
In Quake 2 if you fell a long way you'd
normally take a little damage but you'd almost always survive. In
AQ2, if you fall too far you'll take leg damage slowing you and
making your movement erratic untill you bandage, fall even further
and you die.
In almost every other game your starting weapon
is not even worth using, in Action you start with a .45 caliber
pistol that, in the right hands, is as deadly as a knife in the
The weapons in Action are all based on real
life armaments and each has it's own advantages and
At any one time you may carry a maximum of: 2
pistols, 1 special weapon, 2 grenades, lots of knives and enough
ammo to keep you going for a while (these settings can be altered
by the server administrator).
In addition to the weapons you may pick up one
item at a time (in teamplay you choose the item you want), each
item offers different bonuses to the user:
||Enables IR Vision, allows you to carry more ammo,
allows you to carry 2 special weapons.
||As DM but gives you grenades too.
||Reduces damage from most gunfire.
||Increases weapon accuracy and gives you a little
red dot to aim for (excludes shotgun, handcannon, akimbo pistols,
knives, and grenades).
||Removes muzzle flash and silences weapon (excludes
shotgun, handcannon, akimbo pistols, knives, and
||Removes walking noise.
If you kill an enemy you get one frag, if you
kill yourself (say by jumping off a roof) you lose one frag, if you
shoot an enemy off a roof you get one frag but they don't lose one.
There are also additional bonuses for killing a certain number of
enemies without dying yourself.
|Kills in a
In teamplay the object is to be the last team
alive. You must work together with your teammates to kill the
enemy, to help you do this there is a team only message function
and the option to send radio messages (pre-recorded waves) to your
You don't have to worry about finding a weapon in teamplay because
you get to choose which special weapon and which item you wish to
start with (although you might still run out of ammo), in addition
you will have your pistol and knife.
If the server has friendly fire (FF) enabled you will hurt your
teammates if you hit them with a stray shot, this means you must be
much more careful when firing. If you kill a teammate you lose a
Once a team is eliminated the round point goes
to the surviving team and a new round starts, the winners are the
team who have won the most rounds by the end of the map, if both
teams have won the same amount of rounds the winners are the team
with the highest total frag count.