Communicating
Communications is the most important part of
your config, after all, what's the point in playing against humans
if you never talk to each other - you might as well be playing
against bots.
Create a file in your config folder and call it
comm.cfg, in here goes everything that involves getting a message
across to your fellow players.
Open the file and type:
//Communications Binds
DeathMatch Comms
The most essential communication command
is:
messagemode
Bind this to the key of your choice, then when
you want to talk simply press the key and type what you want to
say, then press return and it will broadcast your message to all
the players.
A useful feature of Q2 is that if you have some
message that you use often, you can bind them so that they will be
sent with a single key press rather than you having to type them
over and over again. To do this we use the say command:
bind l "say LOL"
Then when I press l, the message 'LOL' (Laugh
Out Loud) will automatically be broadcast.
Basically you should fill this file with
whatever comm binds you think you'll use, a few suggestions
are:
bind f2 "say Hello"
bind f3 "say Bye Bye"
bind h "say :o)"
bind d "say D'OH"
TeamPlay Comms
Just like marriage the key to a successful team
is communication, setting up comms for teamplay follows the same
basic structure as above with a couple of differences:
messagemode2
That command will work the same way as
messagemode above but the message will be broadcast only to your
team, this allows you to make plans without the enemy knowing about
it until it's too late.
As above it's helpful to be able to send a common message quickly,
this is even more important in team games so that your team can be
kept informed of events in the game, to do this we use the say_team
command:
bind n "say_team Negative"
Action also has the ability to send radio
messages in the form of pre-recorded wave files, these files are
included in the pak0.pak file that's part of the initial AQ2
installation, to use them in your config you bind a key in the
following way:
bind f7 "radioteam taking_f; say_team I need
backup"
As you can see the ; has been used to seperate
the radio command from a text message, this is useful as it lets
your team know who sent the message and gives a visual
confirmation.
The following table shows the radio files available and what your
team will hear if you use them.
Message Name |
Your Team Hears: |
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 |
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 |
cover |
Cover Me |
enemys |
Enemy Spotted |
enemyd |
Enemy Down |
taking_f |
Taking Fire! Requesting Assistance |
im_hit |
I'm Hit |
treport |
Team Report In |
reportin |
Reporting In |
teamdown |
Teammate Down |
go |
Go! |
forward |
Forward |
back |
Back |
left |
Left |
right |
Right |
up |
Up |
down |
Down |
You can bind these using the radioteam command
as shown above. It's also possible to use more than one radio sound
in the same bind by using the wait command, for example:
bind kp_5 "radioteam go;wait;radioteam
go;wait;radioteam go;say_team GO! GO! GO!"
There must be a wait command between each radio
sound or they will not play correctly, wait tells Q2 that it must
finish the first command before executing the second one.
There is one more tool at your disposal for
telling your team what's going on - the % indicators.
You can use the %H variable in a bind to tell your teammates your
current health:
bind f12 "radioteam reportin;say_team I'm alive
with %H health"
So if I had 54 health when I press F12 my team
will hear the Reporting In sound and be told that I'm alive with 54
health.
NB: It is vital that the letter after % be a capital letter, if
it's not it won't work.
The following variables can be used:
Indicator |
Reports: |
%H |
Health |
%W |
Current Weapon |
%A |
Ammo In Current Weapon |
%I |
Current Item |
%T |
Closest Teammate To You |
Now that you've been through the guide you
should have an understanding of how configs work and be able to
experiment on your own, if there's anything you didn't understand
or anything you think should be added to this guide, don't hesitate
to let me know.
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