Submitted by
Andy on Wed, 2004-09-01 04:56.
Half-Life
Dimensions - by Andy
These dimensions apply to levels created with most editors, as long as the code for the player entities has not been modified.
If your using standard player models these dimensions apply.
What does 1 unit equal?
The answer is that 1 unit doesn't really equal anything. It is not a 'real' inch or centimeter. It is closer to a pixel.
If you build your maps based on a unit actually representing a standard measurement, then Gordon will end up being a vertically challenged rotund person.
Player Standing
Player Crouched
Ground Obstacle Height:
This is the maximum height, in units, an object can be while still allowing the player to walk over it.
Crouched: 18 units Standing: 18 units
Overhead Obstacle Height:
This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath it.
Crouched: 36 Standing: 72
Minimum Path Width:
This is the minimum width, in units, that can be between two objects while still allowing the player to pass between them.
Width: 33
Jump Height:
This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.
Crouched: 44 Walking: 44 Running crouch-jump: 62
Jump from - to:
This is the maximum distance, in units, that can be between two objects of the same height, while still allowing the player to jump from one object to the other.
Crouched: 99 Walking: 109 Running: 239 Running crouch-jump: 259
Eye Level:
Looking directly ahead, a brush will appear to be at eye level if it is about 45 - 50 units off the floor.
Other Dimensions:
The smallest brush you can walk on is A half of one unit... if it's there you can walk on it.
Damage recieved in a fall: (height in units)
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Height Fallen
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200
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250
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300
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400
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500
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600
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700
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Health Left
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100
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90
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75
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50
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30
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10
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Death
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Important: If a player falls in water he will not suffer damage!! Even if the water is only one unit deep.
If you require the Player to be damaged in a water fall, use a trigger_hurt entity with the spawnflag 'falling damage' activated.
If you have any other dimensions, please post a comment.
Thanks to Tiger for the information.
Customizing the lights.rad File
Day of Defeat Tutorials