User login

Navigation

Poll

I downloaded the ETQW demo and....
...I'm too busy playing for polls.
13%
...it's awesome.
50%
...it's okay, I expected better.
13%
...I'm lost in the valley, anyone have a map?
0%
...my machine won't run it. :-(
25%
Total votes: 8

Who's online

There are currently 0 users and 25 guests online.

Welcome to RUST | Gamedesign.net

Entity Properties

Submitted by Andy on Sat, 2003-11-08 00:38.

Description of Half-Life Entities.

Jump straight to the Entity Guide

All information sourced from:

Half-Life game definition file (.fgd) version 3.0.0.1 for Worldcraft 3.3 and above, and Half-Life 1.0.0.9 and above updated by Chris Bokitch [email protected]
http://www.valve-erc.com/
- apr 15 2003 - 3.1.0.0
- updated with studio() references to enable model display in 3D view




Download: Half-Life FGD

Download: Half-Life FGD 3.1.0.0




Special Entity Names

As of Half-Life version 1.0.0.9, there are a few special names that can be given to entities, that will activate those entities in specific circumstances. They are:

game_playerdie game_playerkill game_playerjoin game_playerspawn game_playerleave

For example, an entity with a name (targetname) of game_playerdie will be triggered whenever a player dies (and will be triggered by that player).




Entity guide

RUST | Gamedesign.net is your source for all the latest game-editing news and tutorials. If you are seeing this message, this means that you are using a browser that does not support CSS. Please upgrade your browser and enjoy your stay at RUST and if you have any questions, comments, or suggestions, please contact a site administrator.