You know the drill: buy (or download) a new game, go to install it and find out you don't have enough disk space to install it. Now you must hunt through your disk drive looking for stuff to delete and you see that your Quake2 and Quake2 Mod directories take up almost a gig of space!! You delete all the player models you don't really like anyways but you still have over a half gig of stuff in there. You just know that there are some maps that you could get rid of but just deleting the .bsp files doesn't gain you too much as alot of the space is taken up by textures and other stuff. Then you take one look at those directories and say 'How the Hell am I supposed to know which ones are ok to delete?'.
MapRid is the answer to that question. With it, you can delete un-wanted maps for Quake2 and direct mods of Quake2 (MapRid was developed to help clean up Action Quake2 maps), and free up some of that disk space.
The program will probably have problems trying to delete maps for Half-Life and/or other games.
Using a simple 'File Selection' type interface, MapRid allows you to select a map then you can either view the files used by that map or you can delete the map and any files associated with it that are not used by other maps. It does this by actually parsing the .bsp files themselves to figure out which files are used by the maps.
The ability to list the files used by a map could be handy to mappers as the program displays the exact way that the files (and the directories they are in) are stored in the .bsp file. Which could help you debug why your map isn't working in Linux (character case stored in .bsp file is different than actual directory/file name on disk).
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