So ya wanna make your own map, but ya can't seem to keep your Crayola's colors inside the lines of a coloring book!? No problem, check out some of these links to learn how to make your own AQ2 components. Email us if ya got a good link to add.
General Stuff
- Rust - Loads of helpful tutorials for most of the popular first person shooter games that are based on the Quake, Quake2, or Unreal game engines. Most of the info is not specific to a particular editor.
- Quake Lab 2 - Great resource for solutions to common problems when mapping, including descriptions and solutions to QVIS, QRAD and QBSP errors
Skies
- Quake 2 - Environment Maps - From Rust
Textures
- Graphic Content: From Top to Bottom - How to make textures using Photoshop from the folks at Loonygames (Part 1 of 2). Most of the principles also apply to users with Paintshop Pro 5.0.
- Graphic Content: Back Again - Another tutorial for making textures from the folks at Loonygames (Part 2 of 2). Ditto with the article above.
- Graphic Content: Follow the Procedure - Excellent how-to about procedural textures from the folks at Loonygames.
- The Texture Studio - Awesome assortment of textures.
- Opiates Texture Warehouse - Fantastic collection of textures, texture editing tools, WAD managers and more.
Prefabs
- DEfusion's Prefabs - Another awesome prefab collection site.
- The Quake Prefab Park - Yet another extensive prefab collection site.
- Quake 2 - Prefabs - Short tutorial at Rust
Miscellaneous
- Action Quake Developers Team - The home of AQ:ETE.
- The Online Gaming League - The world's largest online gaming competition website. What more is to say?
- The Action Message Board - Yup, the official forums for Action Quake 2, Action Half-Life and Action Unreal Tournament. There you'll also find the AQMD forums. ;)
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