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'Death' Testing - The 'Right' way

I'm not going to go over installing Q2 or Action on *nix (Linux) - there are many fine tutorials on the web already for doing that (Linux Games for the lazy). Since there aren't any good map editors for *nix (yet) you will have to either have a Winblows box up and running to do map changes on you will have to jump back and forth between OS's (bummer!). You will also need to have some type of Action server running on another box (could be the box you develop your map on).

WARNING!!! If you normally play in *nix either do this in a completly seperate directory than you normally play in or back-up your Action /env, /textures, /sound, /maps and probably /sounds directories (and any versions of mixed character case ie: /Sound). You have been warned! We take no responsibility if you accidently delete all your game files.

  • Make sure you have unzip installed - it should be on your distribution disk if it's not already installed.

  • cd into your quake2/action directory and remove the /env, /textures, /sound and /maps (and any versions of mixed character case ie: /Sound).

  • Unzip the zip file. It should create the appropriate directories /env, /textures, /sound and /maps (for files included in the zip) - all in lowercase.

  • Skim through created directories and make sure ALL files have a lower case extension (the whole map name [.bsp file] should be lower case).

  • Copy the .bsp file to the server and start the game server with that map (or just change maps if the server is already running).

  • Make sure you turn logging on in your Quake2 command line (+set logfile 2) - this will create a log of all console messages in a file called qconsole.log in your quake2 directory (this is how they display your stats on a server) and it will create a new file every time you start the game.

  • Start Quake2 and join the server. Don't worry about catching any file names that the game can't find - they'll all be recorded in the qconsole.log file. If the map is playable (no large number of textures missing) go ahead and do your short run through (this is even better if you have others join the server)

  • When you are done with your run-through, exit the game and pull up the qconsole.log file in your favorite editor. There you will be able to easily see what files were either not included in the zip or are stored on the disk in a different character case (the character case you see in qconsole.log is the case the map is looking for).

  • If there are problems, go back to Winblows to fix them (including just zip changes - Winblows has a hard time reading *nix zip files sometimes) and start the whole process over again. If there are no problems, jump back on the server and frag some more =)
Newest Resources
New sky by GreyDeath

Updated links (Xatrix textures)

Two New Sound Packs

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