Compiling with Q3MAP2 for Quake 3
The first thing you should know about compiling a map into a bsp for quake III arena is that theres another application involved. It's called Q3MAP2 by ydnar. It's a cmd window program that's run using either a command line, a batch file, a GUI or through the bsp menu in GTKRadiant.
- Places of Note -
SplashDamage - Official Q3Map2 Forum
Official Q3Map2 Download Location -Shaderlab
Q3MAP2 Compiler Wiki
Q3MAP2 Shader Manual
If you're a beginner, there's a few things you should now, before you start. This are important information as it will help keep you from askin silly questions later on. Turning a .map file into a .bsp file for use in Quake III Arena involves two to four stages. The BSP, VIS, LIGHT, and BSPC or BSP2AAS.
The following sections will break each of these stages down in depth and give you a better grasp of compiling for Quake III. Please be sure to read them carefully, and check the urls above for additional information before posting questions in the Rust Q3W Forum
Q3MAP2 BSP Compiler
The BSP Compile Stage