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I downloaded the ETQW demo and....
...I'm too busy playing for polls.
13%
...it's awesome.
50%
...it's okay, I expected better.
13%
...I'm lost in the valley, anyone have a map?
0%
...my machine won't run it. :-(
25%
Total votes: 8

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Entities (Function)

Submitted by skinmaster on Thu, 2004-11-11 20:24.

Function Entities

The "brush" is the basic building block of Quake engine. A single brush or a linked grouping of brushes can be turned into a brush entity. Brush entities include the mover/moving func entities, push and teleport triggers, and func_statics.

Be sure to visit this page of the Radiant editor manual in order to better understand working with entities. After learning the ins and outs of working with Quake III entities, return here and learn more about each entity.

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