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I downloaded the ETQW demo and....
...I'm too busy playing for polls.
0%
...it's awesome.
60%
...it's okay, I expected better.
20%
...I'm lost in the valley, anyone have a map?
0%
...my machine won't run it. :-(
20%
Total votes: 5

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Item

Submitted by Andy on Fri, 2005-02-25 21:58.

Half-Life Item Entities


item_airtank

Let's the Player breath underwater, but apart from Issues I have not seen it implimented.

item_airtank

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the airtank up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
There is a key sequence to "pick" up an air tank. I will write it here as soon as I discover it.
Doesn't sink to the ground. Makes funny noises. Blows up if shot, in a puff of smoke.

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item_antidote

A Cure for Poision.

item_antidote

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the antidote up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
Can be picked up, and apart from the healing properties... it can be used as a trigger.

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item_battery

HEV suit Power up.

item_battery

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the battery up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
A single battery gives 10 HEV points.

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item_healthkit

The Red Cross Bag... A health power up

item_healthkit

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the healthkit up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
White Satchel with a red cross.

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item_longjump

Spawns a long jump module which allows the player to jump across greater distances than with running crouch jump.

item_longjump

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the long jump unit up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
I never seemed to get this to work right.

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item_security

Spawns a security card that looks like a circuit board.

item_security

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the Key Card up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

World items

Notes:
This doesn't have any built-in function, but since it can be picked up, it can be used to trigger events (like allowing a door to be opened - target a multisource, then make that the master of a door).

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item_suit

Spawns the Orange HEV suit.

item_suit

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When you put the HEV Suit on or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(1) Short logon - If this flag is set, The "Welcome to the HEV...." dialog is shortened.
(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities:

None

Notes:
None


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Next Entity Guide Misc Entities



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