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Ammo

Submitted by Andy on Fri, 2005-02-25 21:49.

Half-Life Ammo Entities


ammo_357

Spawns ammo for the .357 Magnum.

357

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated or picked up, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_357

Top



ammo_9mmAR

Spawns ammo for the 9mmAR.

9mmAR

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_9mmAR

Top



ammo_9mmbox

Spawns a large (200) amount of 9mm ammo in a box.

9mm box

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_9mmhandgun

Top



ammo_9mmclip

Spawns an ammo clip for the 9mm Pistol.

9mm clip

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_9mmhandgun

Top



ammo_ARgrenades

Spawns grenades for the Secondary fire mode of the 9mm AR.

AR Grenades

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_9mmAR

Top



ammo_buckshot

Spawns ammo for the shotgun.

Buckshot

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_shotgun

Top



ammo_crossbow

Spawns ammo for the Crossbow.

Crossbow

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_crossbow

Top



ammo_gaussclip

Spawns ammo for the Gauss and Egon weapons.

Gauss clip

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_egon
Weapon_gauss

Top



ammo_rpgclip

Spawns ammo for the RPG (Rocket Propelled Grenade).

RPG clip

Properties

Name - Provide a name to use as a trigger for this entity.

Pitch Roll Yaw - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When the entity is activated, the Target named here is triggered.

Delay before trigger - Usually the time in seconds before an entity should trigger its target (after being triggered itself).

KillTarget - When If you pick the ammo up or use it's name (trigger it), the entity named here will be removed from the game completely.

Flag Properties

(2084) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Weapon_rpg

Top



Weaponbox

Creates a canister full of specific ammo.

Weapon box

Notes:

To stock the weaponbox, turn SmartEdit off, click Add, and type one of the values below as the Key:

    357
    9mm
    ARgrenades
    bolts
    buckshot
    Hand Grenade
    rockets
    Satchel Charge
    Trip Mine
    uranium 

The amount of ammo you want to add to the box, goes in Value. I believe there are limits, but haven't tested it

Top



Next Entity Guide Env Entities


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