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Weapon

Submitted by Andy on Fri, 2005-02-25 22:03.

Half-Life Weapon Entities


weapon_357

The 'Dirty Harry" weapon.

357

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_357

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_9mmAR

The standard machine gun.

9mm AR

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_9mmAR
Ammo_9mmbox
Ammo_9mmclip

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_9mmhandgun

Barney's standard weapon.

Hand Gun

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_9mmclip
Ammo_9mmAR
Ammo_9mmbox

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_crossbow

The 'Crossbow" weapon.

Crossbow

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_crossbow

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_crowbar

The standard issue Crowbar.

Crowbar

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_egon

The standard Egon Backpack.

Egon

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_gaussclip

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_gauss

The standard Gauss Gun.

Gauss

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_gauss

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered. events targetname value.

Top



weapon_handgrenade

The Handgrenade.

Hand Grenade

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Monster_handgrenade

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_hornetgun

The Alien_Grunt weapon.

Hornet Gun

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Monster_alien_grunt

Notes:
The weapon used by monster_alien_grunt.
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_rpg

Rocket Propelled Grenade.

RPG

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_rpgclip

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



Weapon_satchel

The Backpack Bomb.

Satchel

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_shotgun

Shotgun.

Shotgun

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

Ammo_buckshot

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_snark

These nasty little tikes are fast and furious.

Snark

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



weapon_tripmine

Mine with it's own built in laser.

Tripmine

Properties

Name - The 'name' of the entity.

Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.

Target - When an entity is picked up, it triggers the entity with the name specified by Target.

Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.

Kill Target - Object to kill when weapon is picked up.

Flags:

(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.

Related Entities

None

Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.

Top



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