Submitted by
Andy on Fri, 2005-02-25 22:03.
The 'Dirty Harry" weapon.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_357
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
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The standard machine gun.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_9mmAR
Ammo_9mmbox
Ammo_9mmclip
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
Barney's standard weapon.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_9mmclip
Ammo_9mmAR
Ammo_9mmbox
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The 'Crossbow" weapon.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_crossbow
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The standard issue Crowbar.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
None
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The standard Egon Backpack.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_gaussclip
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The standard Gauss Gun.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_gauss
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered. events targetname value.
Top
The Handgrenade.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Monster_handgrenade
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The Alien_Grunt weapon.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Monster_alien_grunt
Notes:
The weapon used by monster_alien_grunt.
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
Rocket Propelled Grenade.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_rpgclip
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
The Backpack Bomb.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
None
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
Shotgun.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
Ammo_buckshot
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
These nasty little tikes are fast and furious.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
None
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
Mine with it's own built in laser.
Properties
Name - The 'name' of the entity.
Pitch Roll Yaw(YZX) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Target - When an entity is picked up, it triggers the entity with the name specified by Target.
Delay before trigger - The delay in seconds before the 'Target is triggered after the weapon is 'picked up' by the player.
Kill Target - Object to kill when weapon is picked up.
Flags:
(2048) Not in Deathmatch - If this flag is set on, the entity will not appear in deathmatch games.
Related Entities
None
Notes:
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.
Top
Next Entity Guide Xen Entities
Trigger
Half-Life 1 Tutorials