Quake III: Arena
Perfect Arch Tutorial - Part 2 -
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This tutorial will demonstrate the procedures that need be taken to make a perfect a arch. Ok, now, you'll probably want to turn your arch around the proper way. You don't have to right now. It's just the way I've done it. The way it looks now would work, but it's not the way to go if you want perfection.
You'll notice from the picture that the shape of this isn't correct. The
ends and the very top are are not sized correctly with the grid. It
doesn't hit both sides of the major grid to make a 64 unit square. It's
more like 58 or 59. And in between that it is squeezed a little. This is
what we're going to fix.
From here, we're going to drag the vertices to get the correct shape.
First you'll need to resize this to a descent grid size. I like to use
Grid16, but you may use what ya like. You'll
want to resize it to the size you want it to be when finished. The only
important thing here is that only the
outer edges of this should be hitting the
major grid. This makes it easier on you to get it to where it needs to be
with the way I do this. You'll find out later on what I mean by this as
you make more of these. Also, I don't know if this is the way the guys at
ID Software does their arches, it's just the way I found to do it to look
correct.
Ok, from here, you'll need to make an
End cap.
I use the End cap because it the correct shape already and does not need
to be reshaped. It is the standard shape of all the curves in Quake III
Arena.
First draw another brush, any size, and go to the
Curve menu and select
End cap. Now turn it and position it by your
arch to look like the picture.
From this you can see where the
imperfections are. Make CERTAIN that the End cap is positioned correctly
on the major grid lines, as shown. After you've done that, unselect the
End cap and select the arch. you may have to
move these around a little so you can select each one when you like. By
that, I mean, the
End cap should be in front
of the arch.
After you have everything in position and the arch selected, go to the
Selection menu and select
Drag/Drag Vertices.
Here you should see the
Vertices around the
arch. These are what we move to reposition the arch so it is the correct
shape. Now, this can get a little tricky too. First, save your work. You
don't have to unselect anything to so.
First you'll need to set your grid again to
Grid1
and zoom in to see the grid lines. Now, go to the bottom left end of the arch
and position your mouse over the right
Vertice.
Now press and hold the left button and drag the corner right
Vertice to the right so that the corners of
both the arch and the
End cap are perfectly
in line.
One thing you'll have to be careful about is if you click on a
Vertice and let off and go right back to it
and drag it again, you'll notice that there are more
Vertices under the one and/or ones you moved.
This can get aggravating. Not to worry though. Just hit escape and move
the
Vertice back to where ya started.
There are 5
Vertices that need to be moved
for the bottom. Then 5 for the top and 5 for the middle. There are 15
Vertices all together that need to be
moved.
Ok, now go onto the middle bottom
Vertice.
Now align that to the very top of the
End cap. Now go on to the right end of the
arch.
Align this one up with the corners. Now just move up to the
Vertice between the right end and the middle
one.
This one is a little tricky. The
Vertice
isn't at the corner or where the lines meet but up into the arch a
little. You can see it in the picture. Just move it down and to the left
and align the line of both the Arch and the
End cap. Now one more at the other end.
Same as the last. Line it up the same way. Now zoom out and the next picture is what it should look like all lined up.
This is the way it looks with the correct shape at the bottom.
Now save your work and we'll move onto the top
Vertices.
Which is
Part Three Perfect Arch Tutorial - Part 1
Tutorials (Modelling)