Submitted by
Gard on Mon, 2004-10-25 08:43.
Quake III: Arena
Making Custom Textures -
Jon Eriksson
If you have ever wanted to make and used custom textures for Quake III with Q3radiant, this tutorial will help you. Read on.
First you need a program that can handle TGA pictures, there's a free program called Wally, that you can use, but i rather use Photoshop or Paint Shop Pro. Make a Texture, maby it looks like this:
Save this texture/picture as a 24bit (or 32bit, depends on what quality you want on it, and also note that the 32bit picture is bigger than the 24bit picture, so use 24bit pictures more often to save on memory in the game.
Now we want the picture to work in Q3radiant. This is very easy. Put the texture in the "quake3dir/baseq3/textures/newtextures"
For example: Now load Q3radiant, and push "Textures". Woah, there it is! A new line with the "Newtextures".
Yes it is that easy!
Note: that the name in Q3radiant is the same as the one in the folder. Now you can use your new texture as much as you want. Don't forgett to include it in the .pk3 file when you give away the maps using the new textures =)
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